DrumminOmelette

25
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Student at University of Abertay Dundee on Year 4 of its Bsc Computer Games Technology course, essentially a computer science course with a focus on creating software for gaming platforms/devices.

Main Languages: C++ (by extension C) Python/MEL - Autodesk Maya Javascript - Turbulenz Web Engine Visual Basic (a long time ago !) Actionscript 2.0

Stuff I like to think I know a bit about (but probably don't!) DirectX, OpenGL, XAudio2, HLSL, WinSock, WinAPI, Multithreading, Pathfinding, MarmaladeSDK, Procedural Terrain Generation, Autodesk Maya

Stuff/Games I've coded/am coding: Breakout in VisualBasic6 for Windows, and in c++ for Gameboy Advance Very simple side scrolling/ rail shooter in 1 week in Adobe Flash / actionscript Zombie Survival game in actionscript Tower Defence game in c++ on Playstation 2(R) Remake of Space Harrier on Playstation 2(R) Glob - A platform game in c++ using the marmalade SDK targetting iPhone, samsung Bada and android Sudoku in C++ with brute force solving algorithm Networked 3D application with dead reckoning Procedural Terrain Generator (In progress) Darkness - An audio only survival game, intended for blind gamers (In progress)