Eugene is a programmer and has been for over 30 years. He has written 33 books on programming. Topics and subject matter areas: 1) graphics (OpenGL, DirectX), 2) Databases (Postgres, SQLite, etc.), 3) animation (Canvas, 2D, 3D maths), 4) electronics (TTL, IOT, GUI, gpio, Bit Banging), 5) Office (Excel, Word, VBA), 6) OS specific (WMIC, Windows API, Declares), 7) Internet (HTML, CSS, JavaScript), 8) Detailed (OOP, MemoryBlocks, pointers, dereferencing), 9) and various languages (C++, CLI, Python, VBA, wxWidgets, Xojo, etc.), 10) compilers (LLVM, g++, etc.), 11) Major OS's (Windows, Linux, Mac)
Eugene has 5 University degrees and is also a mechanic.