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Programmer developing server applications for game projects. Mainly used C++ and C# and especially targeted on Windows Server platform.

Interested in and working with Windows kernel API, networking, debugging with memory dumps, code optimization and disassembly for C++ projects. In C# projects, worked with dynamic type generation with Reflection.Emit (TypeBuilder) for data driven optimal code generation.

Also developed some titles based on Unreal Engine 4, especially worked with UMG/Slate including modifying implementation in Unreal Engine itself.

Currently working on a C# game server project.