Gregory Desrosiers

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I'm Gregory P. Desrosiers, a software developer and a 2019 alumnus of Software Engineering at the University of Waterloo. My expertise and interest is in product engineering using software technologies.

I have practical experience with Java, HTML, and CSS. I also have some internship and side project experience with various technologies and skills (in order of proficiency):

  • Frontend Web Development (jQuery, Twitter Bootstrap, BackboneJS, ColdFusion, Angular 4, SCSS, Jasmine / Karma)
  • Full-Stack Web Development (Django [Python], Play, Spring, Scala, Ruby on Rails, MySQL, MariaDB, PostgreSQL, MongoDB)
  • External Web Services (Google Knowledge Graph API, Google Maps)
  • Development Methodologies (Agile, Waterfall)
  • Game Programming / Computer Vision / Mixed Reality (Unity, C#, OpenCV, C++, Unreal Engine 4, Blender)
  • Quality Assurance (Selenium WebDriver, Regression, Manual)
  • Natural Language Processing / Machine Learning (Dialogflow)
  • Version Control (Git, SVN)
  • Mobile App Development (Android, Swift)

Skills from University:

  • Concurrent / Parallel Programming (Pthreads, OpenMP, OpenCL)
  • Microcontroller Programming ( C )
  • Artificial Intelligence (Bayesian Networks, Neural Networks)
  • Software Design (Requirements, Specifications, Architecture Styles, Design Patterns, Testing [incl. JUnit])

I also have volunteering experience helping numerous people in fairs with event involvements.

I am a video game and website enthusiast. I am fascinated by some of the latest technologies including Windows 10, Unreal Engine 4, the Nintendo Switch, the Oculus Rift, and the Google Cardboard. I also like writing articles on LinkedIn to share my experience and some philosophical ideas, or stories.

Personal Website: https://gregpdessch.github.io/

GitHub Repositories: https://github.com/GregPDesSCH