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I have contributed to 22 iOS apps engineered natively and also with Unity and cocos-2dx.


My openGL and raw 3D pipeline experience includes writing 3D renderers in Java and C++.


My shader experience is writing textures in Pixar's RSL as a technical director on a Student-Emmy winning film.


I am also a technical trainer teaching Swift and iOS development across the U.S.


For fun I play the tuba. It's about time to get it out again...