I have contributed to 22 iOS apps engineered natively and also with Unity and cocos-2dx.
My openGL and raw 3D pipeline experience includes writing 3D renderers in Java and C++.
My shader experience is writing textures in Pixar's RSL as a technical director on a Student-Emmy winning film.
I am also a technical trainer teaching Swift and iOS development across the U.S.
For fun I play the tuba. It's about time to get it out again...