Rob Smith

11
reputation
5

I am currently available fore hire.

I have been developing for a long time, I began in 2002 with the DirectX sdk version 1.0 that was swiftly followed by the DirectX sdk 7.1a. From then on it was uphill all the way attempting to scale DirectX 9.0b and finally arriving at DirectX 9.0c, where I stayed for a long time whilst avoiding shaders as they looked like they were a bit tricky.

Pretty much I wanted to develop a 3d modeler and I was also very disabled. (Its a long story) but eventually shader technology is the key as I found.

We all require system functionality but when it comes to rendering we need the programmable pipeline. The following video is the demo I have been preparing for a while as this is the platform that subsequent processing shall use, refection maps for instance. The second link is the work History website

[Today's work demo1

[Work History website2