Kelvin Shadewing

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I'm a pixel artist and budding game developer working on my own cross-platform game engine in C++. It started as a simple SDL wrapper, but I got to loving Squirrel, and decided to turn my engine into a runtime environment so Squirrel could be used to make games.

I also keep a repo on my GitHub account where I'm working on making free art resources for game developers. The style of these is reminiscent of Gameboy Advance games like Pokemon, Metroid Fusion, and Sonic Advance.

I'm also working on my own open source game universe called Kyrodian Legends. It's not ready yet, but once it's open, it'll provide a plethora of characters and lore for people to make free games with.