doppioslash

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Graphics Programmer: Physically Based Rendering, AR, VR, Cg, HLSL, GLSL, C#, Unity3d, AI, Rust, Python.

Houdini and Blender: scripting, rigging, procedural modelling.

Author of the Apress book, Physically Based Shader Development for Unity 2017, and the Pluralsight course Developing Custom Shaders in Unity.

Graphics programming musings at www.shadercat.com.