Developing games for more than 10+ years. Launched games successfully on Android, IOS, Kindle, WebGL, PC, Mac which has 10+ million active users and 100 million in revenue.
Worked on Unity, C#, Java, JavaScript, Box2d, WebGL, Multiplayer, Analytics, Performance, CRM, LiveOps, AB Testing etc.
Working as a Technical Director of having 10+ developers. Used lots of plugins to fast and manage game development ie Zenject, Unirx, StateMachine etc. Create lots of custom tools as well to ease development ie Logger, Asset Handling etc. Did micro level game handling through the backend.
Optimised games for low end devices. Resolve lots of browser specific WebGl issues. Solved live user bugs by using multiple tools like Custom Server logs, Firebase , Unity Crashlytics, Sentry etc.
Always keep an eye on analytics to increase monetization and retention. Used different analytics tools to increase game revenue ie Vertica, Google Analytics, CODA etc.
Handle many real time network issues. Implement dynamic game settings according to device and network performance. Generic implementation to handle backend API. Use many libraries to implement multiplayer games ie SFS, Game Spark , App Warp etc.
Worked on 2D and 3D games both. In 2d worked on Casino, Casual, HyperCasual, Educational games. In 3d worked on Sports, Poker, Action RPG etc. Also tried hand on AR and VR both.
Right now I am keen to learn C++, Backend technologies, Unreal Engine, OpenGL, Machine Learning etc. Also want to explore the console game development cycle.
I love to explore new games and concepts. Always trying hand on new technologies and latest tools in the market. Games that I loved to play : God Of War, Prince Of Persia, Counter Strike, Poker, Bingo etc. Also active in the game community to look at the latest trend and try to help others.
In my free time, I love to spend time with my family and my Baby, read blogs, swimming, cycling, drawing, horse riding etc.
Achievements ● Increase game revenue by analysing data where most users drop. ● Successfully done many time resource hiring and allocation for projects. ● Train and build team for game development. ● Add micromanagement in the game to handle through the backend. ● Launch WebGL successfully on most browsers by updating Unity core code as well. ● Asset variation for better performance in low and high end devices. ● Implement App Monitoring for better live user experience. ● Handle more than 20+ Human characters and 1000+ animations for American football games. ● Implement real time sports motion detection through mobile ie Basketball , American football. ● Implemented university of Alberta poker bot in game for better first time user experience. ● To clear fundamentels of gaming, build games by using Native Android, OpenGL and JBox2d. ● Completed around 100+ different game prototypes.