About Me:
I have been programming since the age of 14, using Lua
a scripting language based on C
. I also learned java and used libgdx to make android games.
At the age of 17 I started programming with C++
using it for wide range of Projects from 3D Game engines to simple desktop applications and felt in love with it!
I pass my free time working on personal projects, participating in competitive programming contests, reading books or contributing to other projects that I find interesting.
Languages I know : C/C++, Lua, Java, Python, PHP, Bash.
Currently : Contributing to Battlefield 3 : RealityMod as Software developer who is mainly responsible for the back-end and the game logic.
Projects :
CURRENT
3D Game Engine : using OpenGL API and without the use of STL, working on multi-threaded high performance rendering engine .CURRENT
Contributor to BF3:RealityMod working with a team of software engineers, reverse engineers, designers and testers. My task is to work on the game logic and the back-end.CURRENT
Contributor to 'Top' language compiler.FINISHED
2D Game Engine using SDL2 and Box2D