Chaoslab

33
reputation
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Been coding since a young age starting with text adventures on paper.

Wrote Sirius 7 on the Amiga (68000 assembly).

Been into real time graphics effects and fractal related things since the C64 (6502). Chaoslab VJ is the result of this (working on getting it releasable on Steam).

Finished several Ludum Dare's and recommended them as a learning experience regardless if you finish or not.

Enjoy writing my own IDE's and associated code modelling and generation tools.

Made 4 so far.

1 - Tasm

68000 IDE and assembler on the Amiga.

2 - Code Slayer

Java IDE - Round trip gui / document / code modelling and generation.

3 - Eldian

Java IDE. Advanced OOP Render modelling (used for authoring Chaoslab VJ) Suite of game modelling tools, sprite List creation, sprite animation and game entity modelling.

4 - Code Node Designer

IDE Java and maybe Rust? The up and coming IDE. Moving into nontraditional areas that are more fascinating and working on treating the source code as the persistence for modelling of other things related too custom programming language's. Mind Map and Tree modelling and too and from code. Currently being used to build a custom language and VM that controls all in game entities. CND reads in the source code base of the VM and generates a custom one for each project.


Been coding for decades. Coding is a deep part of me and that ain't gonna change. Done my far share of IT.