CALayer operations are using a lot of cpu power to draw.
So the best solution would be to draw the image using core graphics.
Loren Brichter was the first to show us how:
This is the code for his ABTableViewCell header (.h) file
// Copyright (c) 2008 Loren Brichter
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// ABTableViewCell.h
//
// Created by Loren Brichter
// Copyright 2008 Loren Brichter. All rights reserved.
//
#import <UIKit/UIKit.h>
// to use: subclass ABTableViewCell and implement -drawContentView:
@interface ABTableViewCell : UITableViewCell
{
UIView *contentView;
}
- (void)drawContentView:(CGRect)r; // subclasses should implement
@end
And here is the code for the impelementation (.m) file:
// Copyright (c) 2008 Loren Brichter
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// ABTableViewCell.m
//
// Created by Loren Brichter
// Copyright 2008 Loren Brichter. All rights reserved.
//
#import "ABTableViewCell.h"
@interface ABTableViewCellView : UIView
@end
@implementation ABTableViewCellView
- (void)drawRect:(CGRect)r
{
[(ABTableViewCell *)[self superview] drawContentView:r];
}
@end
@implementation ABTableViewCell
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
contentView = [[ABTableViewCellView alloc]initWithFrame:CGRectZero];
contentView.opaque = YES;
[self addSubview:contentView];
}
return self;
}
- (void)setFrame:(CGRect)f
{
[super setFrame:f];
CGRect b = [self bounds];
b.size.height -= 1; // leave room for the seperator line
[contentView setFrame:b];
}
- (void)setNeedsDisplay
{
[super setNeedsDisplay];
[contentView setNeedsDisplay];
}
- (void)drawContentView:(CGRect)r
{
// subclasses should implement this
}
@end
Now what you need to do is draw your cell in the drawContentView method using Core Graphics.
Here is a part of the code I use in the App I'm working on:
CALayer *cellLayer = [[CALayer alloc] init];
CGRect cellFrame = self.bounds;
CGRect layerFrame = CGRectInset(cellFrame, 3, 3);
cellLayer.frame = cellFrame;
cellLayer.contentsScale = [[UIScreen mainScreen] scale];
//round corners in Core Graphics (much faster than using the CALayer cornerRadius)
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef imgContext = UIGraphicsGetCurrentContext();
CGContextSaveGState(imgContext);
//create the rounded rectangle to draw the image in
CGPathRef clippingPath = [UIBezierPath bezierPathWithRoundedRect:layerFrame cornerRadius:6.0f].CGPath;
CGContextAddPath(imgContext, clippingPath);
CGContextClip(imgContext);
CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData((__bridge CFDataRef)[NSData dataWithContentsOfFile:ImageName]);
CGImageRef imageRef = CGImageCreateWithJPEGDataProvider(imgDataProvider, NULL, true, kCGRenderingIntentDefault);
CGDataProviderRelease(imgDataProvider);
CGContextDrawImage (imgContext, layerFrame, imageRef);
CGImageRelease(imageRef);
CGContextRestoreGState(imgContext);
//draw white outline
CGPathRef path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(cellFrame, 3, 3) cornerRadius:6.0f].CGPath;
CGContextAddPath(imgContext, path);
CGContextSetLineWidth(imgContext, 2.0);
CGContextSetRGBStrokeColor(imgContext,1,1,1,1);
CGContextStrokePath(imgContext);
// Get the image from the context
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
cellLayer.contents = (__bridge id)img.CGImage;
To use the custom cell you need to initialize it in your tableView CellForRowAtIndexPath datasource method this way:
static NSString *CellIdentifier = @"TableCell";
ABTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[ABTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
Also remember that since you are doing custom drawing you need to ALWAYS reresfh the cell view when you modify something your self by using:
[cell setNeedsDisplay];