I am developing a game for android with opengl2 es i i want a effect like this: https://lh6.ggpht.com/RF0R32tKjDhQcjNTtW51xd-giuXp-FlsDJaqscilDetI7cMpNQwUDjCryT2qyyBzT6PZ
I supposse that the light is done with normal mapping(am i right?)
but I suposse to that there is some type of distorsion on the behing texture, to simulate de waves.
Which math function could I use to simulate the noise that appears in the image?
thanks