Graphics are visual presentations. Questions using this tag should also be tagged with the appropriate language and graphics subsystem in use. For more general graphics questions, consider Computer Graphics Stack Exchange (computergraphics.stackexchange.com).
Graphics
The graphics tag should be assigned to questions about constructing, displaying and manipulating visual presentations. Questions should also be tagged with the appropriate language and graphics subsystem in use. For more general graphics questions, consider Computer Graphics Stackexchange.
While historically there were two parallel developments of vector and raster (bitmap) systems, modern systems all implement the raster model at the hardware layer but may use extensive applications of vector graphics techniques at higher levels. The entire chain through the various levels to go from model to picture on screen is known as the pipeline.
The Borland Graphics Interface (graphics.h
) has its own tag: bgi
Examples
Construction:
- How to turn raw data into a bitmap?
- How to generate a chart, how to draw using vectors?
- How to load a .3ds file and display the model?
Displaying
- How to display a large bitmap scaled down?
- How to use an image as a texture for a control?
- How to ray-trace voxel data?
Manipulating
- How to modify images using common effects such as filters?
- How to create animations?
Counterexamples
- How to draw using a paint program? --> too basic, not programming related
- How to take a picture when there is not enough light? --> see Photography
- How to scan a pencil drawing? --> software tools, see SuperUser
- What graphics card should I buy? --> shopping questions are off-topic on most SE sites