36

What I have:

enter image description here

To create this line, I basically have an UIView and I do the following:

void setLayerToLineFromAToB(CALayer *layer, CGPoint a, CGPoint b, CGFloat lineWidth)
{
    CGPoint center = { 0.5 * (a.x + b.x), 0.5 * (a.y + b.y) };
    CGFloat length = sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
    CGFloat angle = atan2(a.y - b.y, a.x - b.x);

    layer.position = center;
    layer.bounds = (CGRect) { {0, 0}, { length + lineWidth, lineWidth } };
    layer.transform = CATransform3DMakeRotation(angle, 0, 0, 1);
}

Note: This code was found here on stackoverflow, so if someone can give me the reference to it I would appreciate.

What I want:

enter image description here

Ok so the "only" thing I need is to create this pattern on the UIView. I know I am able to do this using Quartz2D (a simple way to do it can be found here). But I want to do it by manipulating the CALayer and not going to to the draw method. Why? Because of the transformation I am making on my UIView, I am not able to draw correctly using the draw method.

Edit 1:

Just to illustrate my problem:

enter image description here

Normally what you have is UIView and then you basically just draw something in it (in this case a simple line). The solution I found to get rid of the "gray" area, was to instead of drawing something, just transform the UIView itself. It work well, if you want a fully filled line, the problem comes when you want a dashed one.

Rui Peres
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  • Why not drawing this with Quartz2D on a layer and then transform the layer?! – lukaswelte Aug 23 '12 at 12:53
  • What are you saying, is basically draw it on the `draw` method and then apply the transform? – Rui Peres Aug 23 '12 at 12:57
  • Yes thats what i meant... So thats like you draw an "image" and then just transform this "image" – lukaswelte Aug 23 '12 at 13:00
  • @lukaswelte check my edit to see if what you are saying does make sense. – Rui Peres Aug 23 '12 at 13:05
  • Getting rid of grey background? Why not just drawing the line in drawRect and then transforming your uiview will do exact the trick you want to… and this with any shape you did draw on the view before – lukaswelte Aug 23 '12 at 13:11

9 Answers9

42

Check UIBezierPath setLineDash:count:phase: method:

- (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase` method. 

This allows you to draw dashed lines.

  1. First add a CAShapeLayer. Add it as sublayer to your UIView. It has a path property.
  2. Now make an object of UIBezierPath. Draw the line using setLineDash.

For example:

 UIBezierPath *path = [UIBezierPath bezierPath];
 //draw a line
 [path moveToPoint:yourStartPoint]; //add yourStartPoint here
 [path addLineToPoint:yourEndPoint];// add yourEndPoint here
 [path stroke];

 CGFloat dashPattern[] = {2.0f,6.0f,4.0f,2.0f}; //make your pattern here
 [path setLineDash:dashPattern count:4 phase:3];

 UIColor *fill = [UIColor blueColor];
 shapelayer.strokeStart = 0.0;
 shapelayer.strokeColor = fill.CGColor;
 shapelayer.lineWidth = 5.0;
 shapelayer.lineJoin = kCALineJoinMiter;
 shapelayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:10],[NSNumber numberWithInt:7], nil];
 shapelayer.lineDashPhase = 3.0f;
 shapelayer.path = path.CGPath;

Note: This answer provides a hint so you can improvise accordingly to your requirement(s).

Berendschot
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Paresh Navadiya
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32

Dash Line in Swift4 • Xcode 9

Crate a CAShapeLayer & use lineDashPattern

extension UIView {

    func addDashedBorder() {
        //Create a CAShapeLayer
        let shapeLayer = CAShapeLayer()
        shapeLayer.strokeColor = UIColor.red.cgColor
        shapeLayer.lineWidth = 2
        // passing an array with the values [2,3] sets a dash pattern that alternates between a 2-user-space-unit-long painted segment and a 3-user-space-unit-long unpainted segment
        shapeLayer.lineDashPattern = [2,3]

        let path = CGMutablePath()
        path.addLines(between: [CGPoint(x: 0, y: 0),
                                CGPoint(x: self.frame.width, y: 0)])
        shapeLayer.path = path
        layer.addSublayer(shapeLayer)
    }
}

Usage:

dashView.addDashedBorder()

Output:

enter image description here

Jack
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24

Note: The code from Prince did really help me out, so I will give him +10 for the tips. But in the end, I add to come with my own code. I will also add some context to it, so it can be useful for future readers


The final code was like this:

-(void)updateLine{

      // Important, otherwise we will be adding multiple sub layers
      if ([[[self layer] sublayers] objectAtIndex:0])
        {
            self.layer.sublayers = nil;
        }

        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        [shapeLayer setBounds:self.bounds];
        [shapeLayer setPosition:self.center];
        [shapeLayer setFillColor:[[UIColor clearColor] CGColor]];
        [shapeLayer setStrokeColor:[[UIColor blackColor] CGColor]];
        [shapeLayer setLineWidth:3.0f];
        [shapeLayer setLineJoin:kCALineJoinRound];
        [shapeLayer setLineDashPattern:
        [NSArray arrayWithObjects:[NSNumber numberWithInt:10],
        [NSNumber numberWithInt:5],nil]];

        // Setup the path
        CGMutablePathRef path = CGPathCreateMutable();
        CGPathMoveToPoint(path, NULL, beginPoint.center.x, beginPoint.center.y);
        CGPathAddLineToPoint(path, NULL, endPoint.center.x, endPoint.center.y);

        [shapeLayer setPath:path];
        CGPathRelease(path);

        [[self layer] addSublayer:shapeLayer];
}

In my case, the beginPoint and endPoint are movable by the user, by using KVO. So when one of them moves:

-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
    if ([keyPath isEqual:@"position"])
    {
        [self updateLine];
    }
}

I did play a lot with Prince's code. I tried on the draw: method, which add a thin line between the dashed line (a bit weird...) and I also tried on initWithFrame:. By itself his code, without any modifications, would give me this kind of errors on the console:

<Error>: CGContextSaveGState: invalid context 0x0
<Error>: CGContextSetLineWidth: invalid context 0x0
<Error>: CGContextSetLineJoin: invalid context 0x0
<Error>: CGContextSetLineCap: invalid context 0x0
<Error>: CGContextSetMiterLimit: invalid context 0x0
<Error>: CGContextSetFlatness: invalid context 0x0
<Error>: CGContextAddPath: invalid context 0x0
<Error>: CGContextDrawPath: invalid context 0x0
<Error>: CGContextRestoreGState: invalid context 0x0
Rui Peres
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15

Swift 2.2

dropping this in here to save others time..

extension UIView {
    func addDashedLine(color: UIColor = UIColor.lightGrayColor()) {
        layer.sublayers?.filter({ $0.name == "DashedTopLine" }).map({ $0.removeFromSuperlayer() })
        self.backgroundColor = UIColor.clearColor()
        let cgColor = color.CGColor

        let shapeLayer: CAShapeLayer = CAShapeLayer()
        let frameSize = self.frame.size
        let shapeRect = CGRect(x: 0, y: 0, width: frameSize.width, height: frameSize.height)

        shapeLayer.name = "DashedTopLine"
        shapeLayer.bounds = shapeRect
        shapeLayer.position = CGPoint(x: frameSize.width / 2, y: frameSize.height / 2)
        shapeLayer.fillColor = UIColor.clearColor().CGColor
        shapeLayer.strokeColor = cgColor
        shapeLayer.lineWidth = 1
        shapeLayer.lineJoin = kCALineJoinRound
        shapeLayer.lineDashPattern = [4, 4]

        let path: CGMutablePathRef = CGPathCreateMutable()
        CGPathMoveToPoint(path, nil, 0, 0)
        CGPathAddLineToPoint(path, nil, self.frame.width, 0)
        shapeLayer.path = path

        self.layer.addSublayer(shapeLayer)
    }
}
Alexandre G
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15

Here is Swift 3 version of Alexandre G's answer https://stackoverflow.com/a/38194152/1800489

extension UIView {

        func addDashedLine(color: UIColor = .lightGray) {
            layer.sublayers?.filter({ $0.name == "DashedTopLine" }).map({ $0.removeFromSuperlayer() })
            backgroundColor = .clear

            let shapeLayer = CAShapeLayer()
            shapeLayer.name = "DashedTopLine"
            shapeLayer.bounds = bounds
            shapeLayer.position = CGPoint(x: frame.width / 2, y: frame.height / 2)
            shapeLayer.fillColor = UIColor.clear.cgColor
            shapeLayer.strokeColor = color.cgColor
            shapeLayer.lineWidth = 1
            shapeLayer.lineJoin = kCALineJoinRound
            shapeLayer.lineDashPattern = [4, 4]

            let path = CGMutablePath()
            path.move(to: CGPoint.zero)
            path.addLine(to: CGPoint(x: frame.width, y: 0))
            shapeLayer.path = path

            layer.addSublayer(shapeLayer)
        }
}
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moody
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8

The accepted answer has a coordinate problem. The line will be drawn some distance below. And I cannot figure out why and how much distance it increases on Y coordinate.

There's a way to draw a dashed line with correct coordinate:

-(void)drawRect:(CGRect)rect
{
     CGContextBeginPath(cx);
     CGContextRef cx = UIGraphicsGetCurrentContext();
     CGContextSetLineWidth(cx, _thickness);
     CGContextSetStrokeColorWithColor(cx, _color.CGColor);

     CGFloat dash[] = {_dashedLength,_dashedGap};
     CGContextSetLineDash(cx, 0, dash, 2); // nb "2" == ra count
//    CGContextSetLineCap(cx, kCGLineCapRound);

     CGContextMoveToPoint(cx, 0, _thickness);
     CGContextAddLineToPoint(cx, self.bounds.size.width, _thickness);
     CGContextStrokePath(cx);
     CGContextClosePath(cx);
}

This answer is from Draw dotted (not dashed!) line, with IBDesignable in 2017. DON'T DON'T DON'T forget to set the background color as white when you want a black dashed line!! By default the view has a black background color, and the line color is also black, so I thought it was a solid line. It cost me half a day to find out. T_T

Community
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DianeZhou
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6

First all the credit goes to RuiAAPeres and Prince, I'm just encapsulating their answers into a UIView object that others can drop into their projects and use

#import <UIKit/UIKit.h>

/**
 *  Simple UIView for a dotted line
 */
@interface H3DottedLine : UIView

/**
 *  Set the line's thickness
 */
@property (nonatomic, assign) CGFloat thickness;

/**
 *  Set the line's color
 */
@property (nonatomic, copy) UIColor *color;

/**
 *  Set the length of the dash
 */
@property (nonatomic, assign) CGFloat dashedLength;

/**
 *  Set the gap between dashes
 */
@property (nonatomic, assign) CGFloat dashedGap;

@end




@implementation H3DottedLine

#pragma mark - Object Lifecycle

- (instancetype)init {
    self = [super init];

    if (self) {
        // Set Default Values
        _thickness = 1.0f;
        _color = [UIColor whiteColor];
        _dashedGap = 1.0f;
        _dashedLength = 5.0f;
    }

    return self;
}

#pragma mark - View Lifecycle

- (void)layoutSubviews {
    // Note, this object draws a straight line. If you wanted the line at an angle you simply need to adjust the start and/or end point here.
    [self updateLineStartingAt:self.frame.origin andEndPoint:CGPointMake(self.frame.origin.x+self.frame.size.width, self.frame.origin.y)];
}

#pragma mark - Setters

- (void)setThickness:(CGFloat)thickness {
    _thickness = thickness;
    [self setNeedsLayout];
}

- (void)setColor:(UIColor *)color {
    _color = [color copy];
    [self setNeedsLayout];
}

- (void)setDashedGap:(CGFloat)dashedGap {
    _dashedGap = dashedGap;
    [self setNeedsLayout];
}

- (void)setDashedLength:(CGFloat)dashedLength {
    _dashedLength = dashedLength;
    [self setNeedsLayout];
}

#pragma mark - Draw Methods

-(void)updateLineStartingAt:(CGPoint)beginPoint andEndPoint:(CGPoint)endPoint {

    // Important, otherwise we will be adding multiple sub layers
    if ([[[self layer] sublayers] objectAtIndex:0]) {
        self.layer.sublayers = nil;
    }

    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    [shapeLayer setBounds:self.bounds];
    [shapeLayer setPosition:self.center];
    [shapeLayer setFillColor:[UIColor clearColor].CGColor];
    [shapeLayer setStrokeColor:self.color.CGColor];
    [shapeLayer setLineWidth:self.thickness];
    [shapeLayer setLineJoin:kCALineJoinRound];
    [shapeLayer setLineDashPattern:@[@(self.dashedLength), @(self.dashedGap)]];

    // Setup the path
    CGMutablePathRef path = CGPathCreateMutable();
    CGPathMoveToPoint(path, NULL, beginPoint.x, beginPoint.y);
    CGPathAddLineToPoint(path, NULL, endPoint.x, endPoint.y);

    [shapeLayer setPath:path];
    CGPathRelease(path);

    [[self layer] addSublayer:shapeLayer];
}

@end
Shaheen Ghiassy
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  • For people who can't make this class work. Try changing all instances of self.frame to self.bounds and set the [shapeLayer setPosition:self.center] to [shapeLayer setPosition:CGPointZero] – Bryan P Jul 12 '16 at 15:19
6

Update Swift 5 & UIBezierPath

For those working with UIBezierPath instead of CAShapeLayer, here is how to achieve it

class MyView: UIView {

    override func draw(_ rect: CGRect) {

        let path = UIBezierPath()
        // >> define the pattern & apply it 
        let dashPattern: [CGFloat] = [4.0, 4.0]
        path.setLineDash(dashPattern, count: dashPattern.count, phase: 0)
        // <<
        path.lineWidth = 1
        path.move(to: CGPoint(x: 0, y: 0))
        path.addLine(to: CGPoint(x: 100, y: 100))
        path.stroke()

    }
}

As said many times in this thread, you can play with the pattern and the phase to achieve a complex dotted line.

Hope this helps

Olympiloutre
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4

Swift 5 & Using extension :

Using the following code, you can draw a dashed line in the middle of your view.

extension UIView {
    enum dashedOrientation {
        case horizontal
        case vertical
    }
    
    func makeDashedBorderLine(color: UIColor, strokeLength: NSNumber, gapLength: NSNumber, width: CGFloat, orientation: dashedOrientation) {
        let path = CGMutablePath()
        let shapeLayer = CAShapeLayer()
        shapeLayer.lineWidth = width
        shapeLayer.strokeColor = color.cgColor
        shapeLayer.lineDashPattern = [strokeLength, gapLength]
        if orientation == .vertical {
            path.addLines(between: [CGPoint(x: bounds.midX, y: bounds.minY),
                                    CGPoint(x: bounds.midX, y: bounds.maxY)])
        } else if orientation == .horizontal {
            path.addLines(between: [CGPoint(x: bounds.minX, y: bounds.midY),
                                    CGPoint(x: bounds.maxX, y: bounds.midY)])
        }
        shapeLayer.path = path
        layer.addSublayer(shapeLayer)
    }
}

Calling method :

vu1.makeDashedBorderLine(color: .black, strokeLength: 7, gapLength: 5, width: 2, orientation: .horizontal)

Horizontal Vertical

Hamid Reza Ansari
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