I'm wondering how polymorphism in C++ works when an object you're acting on is stored inside a class (not as a pointer or reference type).
I've read that polymorphism will only work on pointers and references, however I've overloaded the << operator, which will take in a reference to A.
In testing this example in my implementation, I find it doesn't work as expected and will return the base class string ("A") instead of "B".
Is this because the object is stored inside the class itself? and the << operator taking in a reference has nothing to do with the workings of polymorphism? (ie. because the object at it's core is stored in the class, it won't work unless I store it as a pointer/reference in the class) Thanks
class Test {
public:
void Run() {
object_ = B();
std::cout << object_ << std::endl;
}
private:
A object_;
};
Class A {
// Assume this is already implemented. All it does it add obj.getType()
// to stream
friend ostream& operator<<(ostream& stream, A obj);
public:
virtual std::string getType() {
return std::string("A");
}
};
Class B : public A {
public:
std::string getType() {
return std::string("B");
}
};
int main(int argc, char* argv[]) {
Test test = Test();
test.Run();
}