How do I create a bitmap font image that contains characters from multiple regions and is correctly interpreted by XNA content pipeline?
I want to add some special characters to my bitmap font image, but I don't know how to do it correctly.
UPD: I think I'm getting closer to my answer. Sprite font texture content processor looks for non-magenta squares in the image and probably uses an xml settings file like with normal spritefonts to map each square to a corresponding symbol. I should probably edit that xml file for my custom texture, but I don't know where I can find it yet.