So I've gotten to the portion of a 2D XNA-based top-down hack-and-slash project I'm working on where I need to draw text onto the screen. What I want to use is a SpriteSheet-esque image I found with the characters and symbols I'm going to need for this project.
Now, I've done a little bit of reading on this before asking, and the only two ways of putting a "Font" or something onto the screen is by using Fonts already installed on the computer, or, according to this, I have to create a Custom Content Processor?
My question is, if I have an image (say, in PNG format), that has all the letters/characters I want on it, how do I use those letters in my 2D game? And it doesn't necessarily have to be an XNA-based solution.
Thanks in advance.