If I understand you correctly, you want to animate the line as it would be just drawn. Here is a simple example with your values.
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Canvas Name="lineCanvas" MouseLeftButtonDown="lineCanvas_MouseLeftButtonDown" Background="White" />
</Window>
The event handler will start the animation later. First, we'll define the data:
List<Point> Points = new List<Point>();
Storyboard sb;
public MainWindow()
{
InitializeComponent();
Points.Add(new Point(10, 20));
Points.Add(new Point(50, 30));
Points.Add(new Point(20, 20));
Points.Add(new Point(40, 22));
Points.Add(new Point(45, 20));
Points.Add(new Point(50, 35));
InitAnimation();
}
sb
is the Storyboard
that will contain the animation. Points
can easily be filled with the values from a file.
Let's initialize the animation. A new line will be added for each segment. Then the endpoint of the line will be animated.
public void InitAnimation()
{
sb = new Storyboard();
for (int i = 0; i < Points.Count - 1; ++i)
{
//new line for current line segment
var l = new Line();
l.Stroke = Brushes.Black;
l.StrokeThickness = 2;
//data from list
var startPoint = Points[i];
var endPoint = Points[i + 1];
//set startpoint = endpoint will result in the line not being drawn
l.X1 = startPoint.X;
l.Y1 = startPoint.Y;
l.X2 = startPoint.X;
l.Y2 = startPoint.Y;
lineCanvas.Children.Add(l);
//Initialize the animations with duration of 1 second for each segment
var daX = new DoubleAnimation(endPoint.X, new Duration(TimeSpan.FromMilliseconds(1000)));
var daY = new DoubleAnimation(endPoint.Y, new Duration(TimeSpan.FromMilliseconds(1000)));
//Define the begin time. This is sum of durations of earlier animations + 10 ms delay for each
daX.BeginTime = TimeSpan.FromMilliseconds(i * 1010);
daY.BeginTime = TimeSpan.FromMilliseconds(i * 1010);
sb.Children.Add(daX);
sb.Children.Add(daY);
//Set the targets for the animations
Storyboard.SetTarget(daX, l);
Storyboard.SetTarget(daY, l);
Storyboard.SetTargetProperty(daX, new PropertyPath(Line.X2Property));
Storyboard.SetTargetProperty(daY, new PropertyPath(Line.Y2Property));
}
}
The duration of the animations can easily be changed according to the length of the line to make it look nicer.
Last task, show the animation:
private void lineCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
sb.Begin(this);
}