I have several hardware signals that get toggled based on properties relevant to scenarios in which respective signals could be toggled. The problem is that signals and the properties that define scenarios, all three could change. I am forced to think in terms of a modular framework based design in which there is SignalManager
that handles signal creation and there is a SignalPropertiesData
with its SignalPropertiesDataManager
that associate certain SignalScenario
structure and all this is created specifically for any type of signal by the SignalManager
. I wish to follow the public interface, private data in the C programming paradigm.
My dilemma is C in general when it comes to type safety and this kind of problem, the only solution is to lose type safety and use 'void' for any and all types of data. Can you point me to any code or component in the vast opensource sea, which can serve as a right reference for this problem.
signal_manager.h:
#ifdef _SIGNAL_MANAGER_H
#define _SIGNAL_MANAGER_H
int createSignal(SignalDescPtr signalDescPtr);
int destroySignal();
typedef struct SignalDesc* SignalDescPtr;
#endif
signal_manager.c:
#include "signal_manager.h"
typedef struct {
char* signalName;
unsigned int signalId;
SignalPropertiesDataPtr signalProperties;
} SignalDesc;
signal_properties_data.h:
#ifdef _SIGNAL_PROPERTIES_DATA
#define _SIGNAL_PROPERTIES_DATA
typedef enum {
SIGNAL_DATA_INT_TYPE,
SIGNAL_DATA_UNSIGNED_INT_TYPE,
SIGNAL_DATA_FLOAT_TYPE,
:
SIGNAL_DATA_UNSPECIFIED_BASIC_TYPE
} eSignalBasicType;
typedef enum {
SIGNAL_DATA_LIST_ARRAY_TYPE,
SIGNAL_DATA_LIST_ADT_TYPE,
:
:
SIGNAL_DATA_LIST_UNSPECIFIED_TYPE
} eSignalComplexType
typdef union {
eSignalBasicType signalBasicType;
eSignalComplexType signalComplexType;
} eSignalType;
typedef struct {
eSignalType signalType;
unsigned int signalDataLen;
} SignalDataValueType;
typedef SignalPropertiesData* SignalPropertiesDataPtr;
result_t setSignalType(..);
result_ getSignalType(..);
result_t setSignalData(..);
result_t getSignalData(..);
result_t setSignalDataLen(..);
result_t getSignalDataLen(..);
#endif
signal_properties_data.c:
#include "signal_properties_data.h"
typdef struct {
SignalDataValueType signalPropertiesDataType;
void* signalPropertiesDataValue;
} SignalPropertiesData;
signal_properties_data_mgr.h:
#ifdef _SIGNAL_PROPERTIES_DATA_MGR_H
#define _SIGNAL_PROPERTIES_DATA_MGR_H
#include "signal_properties_data.h"
#include "signal_scenario.h"
typedef SignalScenarioDesc* SignalScenarioDescPtr;
result_t createSignalPropertiesData(SignalPropertiesDataPtr *signalPropDataPtr, eSignalType desiredSignalType);
result_t freeSignalPropertiesData(..);
result_t associateSignalToggleScenario(SignalPropertiesDataPtr *signalPropDataPtr, SignalScenPtr signalScenPtr);
result_t disassociateSignalToggleScenario(SignalPropertiesDataPtr *signalPropDataPtr, SignalScenarioDescPtr signalScenPtr);
#endif
signal_properties_data_mgr.c:
#include "signal_properties_data_mgr.h"
typedef struct {
toggleFuncPtr fptr;
} SignalScenarioDesc;