I have some questions about ray tracing:
How can I calculate w,v,u unit vectors according to world coordinate system ?
|----------------------|
up vector | |
^ | |
| | . |
| | |
. | gaze point |
| |
eye origin | |
|----------------------|
screen
How can I generate a perspective ray for ( i,j) ?
|----------------------|
up vector | |
^ | |
| | . |
| | |
. | (i,j) |
| |
eye origin | |
|----------------------|
screen