i'm getting very bad image quality after adding a CCGrid3DAction for example CCLiquid
CCLiquid *liquid = [CCLiquid actionWithWaves:2 amplitude:5 grid:ccg(100, 100) duration:5];
[self runAction:[CCRepeatForever actionWithAction:liquid]];
it looks like the low resolution images or the texture has the half resolution after grabbing the screen, even if amplitude is 0.
this happens only on retina images and "EnableRetinaDisplaySupport = YES;"
the following settings didnt help
[[CCDirector sharedDirector] setProjection:kCCDirectorProjection3D];
-- config.lua ( i've set this hi-settings just for testing, )
DefaultTexturePixelFormat = TexturePixelFormat.RGBA8888,
GLViewColorFormat = GLViewColorFormat.RGBA8888,
GLViewDepthFormat = GLViewDepthFormat.Depth24Bit,
GLViewMultiSampling = YES,
GLViewNumberOfSamples = 4,
any ideas?
i'm using Kobold2d 2.0.4
UPDATE: tested it with cocos2d 2.1-beta4 but get the same problem.