Questions tagged [kobold2d]

Kobold2D is an extended and improved version of the popular Cocos2D for iPhone game engine

Kobold2D is an extended and improved version of the popular Cocos2D for iPhone game engine. Everything you know about Cocos2D can still be applied, and Kobold2D is easier to get started with, more convenient to use, more powerful and flexible than Cocos2D with all the documentation available online and offline. Use Kobold2D to develop iPhone, iPod touch, iPad and Mac OS X games for both Apple App Stores. Kobold2D is free and open source with additional premium content to support its development. It was established by Steffen Itterheim, author of the book Learn Cocos2D Game Development with iOS 5.

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Cocos2D project with many scenes does not release memory properly

I've got a great problem and I don't understand very well why occurs. This is the case: Have a great project in Cocos2D with 10 scenes. Each scenes is a page of a book with huge sprites. It uses Kobold2D 1.0.2 implementation. Every page has common…
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Kobold2d generates errors after upgraded Xcode to 4.6

After upgrading my Xcode to 4.6, Kobold2d 2.0.4 generates error as below. Anyone encounter this problem too? Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1 CompileC…
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Sprite Flickering Artifacts After cocos2d Version Upgrade

I use Kobold2D and I just upgraded from version 2.0.3 to version 2.1.0 (this means that I've gone from cocos2d-iphone v2.0 to cocos2d-iphone v2.1). Before the upgrade my project was running and looking great on my iPhone 5. After the upgrade these…
robbpriestley
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Sprite Kit and bitmap fonts

I am currently using Cocos2D, but also reading new iOS Sprite Kit docs. However, I'm not able to find how to use bitmap fonts. Is there any trick to use my .fnt files?
Pablo
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Kobold2D KKInput improper orientation?

I'm having an issue with device orientation and input. Using xcode->projects->orientation settings I have disabled everything except Portrait. When I turn the device, the graphics remain in place (as expected), but KKInput gestures (such as panning)…
Clev3r
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Bad retina-image quality while running CCGrid3DAction

i'm getting very bad image quality after adding a CCGrid3DAction for example CCLiquid CCLiquid *liquid = [CCLiquid actionWithWaves:2 amplitude:5 grid:ccg(100, 100) duration:5]; [self runAction:[CCRepeatForever actionWithAction:liquid]]; it looks…
Chakalaka
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iPhone retina display with kobold2d

I recently upgraded to an iPhone retina display i.e., iPhone 5 and I am executing sample parallax background images; these images are positioned adjacent to each other in order to achieve endless scrolling... on the retina display i am witnessing a…
LakeFront
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Xcode 4.5 and ios 6 sdk orientation

I know that this topic has had many threads started but none of them give a fix for the problem. I have been creating a game with kobold2d which is using cocos2d v1.1.0-beta2b and ever since I upgraded to xcode 4.5 and ios 6 then all of the…
Stephen
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Xcode 4.5 device orientation change?

I am in the process of building a cocos2d game with kobold2d and since I upgraded to xcode 4.5 every time I build the project the device orientation starts out in landscape and the rotates to portrait mode automatically? I in the precious versions…
Stephen
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How to embed Kobold2D into a Cocoa Touch App

I have an existing game app written in Cocoa with UIKit views and I want to convert the game view itself to Kobold2D, leaving the start screen and other screens as standard Cocoa/UIKit screens. So I want to embed Kobold2D into the app and activate…
Paul Masri-Stone
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How to passing class argument to selector in objective C?

I want to set the class tile value by click on the button if click onPlus it will have a string value = @"+" if click onMinus it will have a string value = @"-" here are the code //Class Tile @interface Tile : TouchableNode { NSString…
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Ways to compare two CCSprite's runAction

I have a CCSprite "_wo1" and it has a BOOL property "attack". I have the following code in my update method and I want it to constantly check if "attack" is YES or NO and make my sprite do different kinds of runAction. So my question is: How to…
Le Dude
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Multiple warnings when trying to profile my app? Cocos2d

I am trying to profile my app in instruments and every time I hit profile I get well over 300 dependency warnings, but it works just fine to build it in debug mode. I am using kobold2d. These are some of the warnings: cocos2d-extensions-ios…
Stephen
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How do I use Lua as data storage in IOS game?

I've seen in some various IOS games Lua scripts being used for saving user settings, and data. I can't figure out how to do this myself, does anyone know of an open source project or example of how to achieve this? Are people just re-writing the…
AwDogsGo2Heaven
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Parallax scrolling on iPhone 4 and 5 screens

I am trying to implement landscape parallax scrolling which works both on iPhone 4 and the new iPhone 5. I started with a sprite which is 1136px in width (HD) and thought that I could use the same for the iPhone 4 as well. The problem is that it…
n.evermind
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