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There are lots of questions about managed vs unmanaged resources. I understand the basic definition of the two. However, I have a hard time knowing when a resource or object is managed or unmanaged.

When I think of unmanaged resources I tend to think of native code that isn't directly part of .NET such as pinvoke or marshaling resources. I would normally think of resources meant to interface to something that will use HW such as a file handle or network connection also being unmanaged.

What about .NET objects that wrap native unmanaged resources such as a FileStream.

A FileStream must use unmanaged resources, but when I implement the IDisposable pattern, should I consider this a managed or unmanaged resources?

I've been assuming thus far that if the object implements IDisposable, then it is managed. How would I know that IntPtr should be handled as an unmanaged resoruce?

galford13x
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3 Answers3

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A FileStream must use unmanaged resources, but when I implement the IDisposable pattern, should I consider this a managed or unmanaged resources?

A FileStream is a managed resource.

Managed resources are classes that contain (and must manage) unmanaged resources. Usually the actual resource is several layers down.

I've been assuming thus far that if the object implements IDisposable, then it is managed.

Correct.

How would I know that IntPtr should be handled as an unmanaged resoruce?

From the documentation of the API that you got its value from. But do note that in practice, most programmers never deal with unmanaged resources directly. And when you do have to, use the SafeHandle class to turn an unmanaged resource into a managed resource.

H H
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  • If a managed object is handled by the GC, then if I don't call Dispose() on the object, will the GC still free all those encapsulated resources? I'm trying to better understand the Disposable pattern, and why only managed resources would be freed in the if(dispossing) block and not via the finalizer. – galford13x Dec 11 '12 at 07:25
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    Yes, the GC will eventually free the resources but late, sometimes too late. The GC is very much the reserve-parachute here. – H H Dec 11 '12 at 09:08
  • @HenkHolterman: If the event "publisher" becomes eligible for GC, it will no longer keep the subscribers alive, but there's no guarantee that the event publisher will ever become eligible for GC during the lifetime of the application. If the publisher is something like a long-lived concurrent collection whose enumerator requests update notifications (a concurrent collection whose enumerators were invalidated when the collection was modified wouldn't be very useful), it's hardly implausible that an unbounded number of objects might sign up for notification events and then be abandoned. – supercat Dec 12 '12 at 16:10
  • @HenkHolterman: I just realized that your comment was to a comment to an answer other than mine, but my previous comment is applicable to `IDisposable` objects that do things like request notifications from other objects. – supercat Dec 12 '12 at 16:12
  • I would be interested to see a proof that FileStream or Socket or DB connection should be disposed in "managed" section of Dispose override (note - just that - where should socket.Dispose() go, not that it is managed object or not etc).. Whats the definitive proof? (beyond - duh bro its obv) – Boppity Bop Feb 22 '20 at 11:34
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It is pretty straight-forward, you can never accidentally allocate an unmanaged resource. A pinvoke call is required to allocate it, you'd know about it. The term "object" is overloaded, but there is no such thing as an unmanaged object, all objects in a .NET program are managed. You may interop with code written in another language that supports creating objects, like C++. But you cannot directly use such an object, a C++/CLI wrapper is required. Which makes it a managed class that implements IDisposable.

If you work with a poorly documented library then do pay attention when you get an IntPtr back. That's a pretty strong indication that an unmanaged allocation is involved, either a pointer to unmanaged memory or an operating system handle. That library should then also give you a way to release it, if it doesn't otherwise manage it automatically. Contact the owner of the library if you are not sure how to properly deal with it.

It was Microsoft's job to provide managed wrapper classes around all common operating system resources. Like FileStream, Socket, etcetera. Those classes almost always implement IDisposable. The only thing you have to do in your code when you store such an class object in your own class is to implement IDisposable yourself, just so you call the Dispose() method on those object. Or use the using statement if you use them as a local variable in a method.

Hans Passant
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  • I see. Every time I implement IDisposable, I have to reference the standard pattern mainly because it doesn't quite make sense to me. It is my intuition that makes me want to dispose of even managed resources if/when I do specify a finalizer. Granted I have only had to do this a few times when dealing with c/c++ libs. – galford13x Dec 11 '12 at 07:30
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    No, writing a finalizer is getting it wrong 99.9% of the time. You can tell from the "standard pattern" when you never do anything when the disposing argument is false. – Hans Passant Dec 11 '12 at 12:07
  • There are many kinds of unmanaged resources, *some of which can exist entirely within managed code*. A resource is "managed" if abandoning it will result in its getting cleaned up (often with the aid of a `Finalize` method); a resource that will leak if abandoned is an unmanaged resource, regardless of where it lives. For example, if an iterator is abandoned while it holds a lock, the lock will never get released. Locks exist entirely within the world of managed code, but are unmanaged resources because they have no way of knowing whether the entities that acquire them still exist. – supercat Aug 08 '13 at 15:37
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It is most helpful to think of a "resource" in this context as meaning "something which an object has asked something else to do on its behalf, until further notice, to the detriment of everyone else". An object constitutes a "managed resource" if abandoning it would result in the garbage collector notifying the object of abandonment, and the object in turn instructing anything that was acting on its behalf to stop doing so. An "unmanaged resource" is a resource which is not encapsulated within a managed resource.

If some object Foo allocates a handle to unmanaged memory, it asks the memory manager to grant it exclusive use of some area of memory, making it unavailable to any other code that might otherwise want to use it, until such time as Foo informs the memory manager that the memory is no longer needed and should thus be made available for other purposes. What makes the handle an unmanaged resource is not the fact that it was received via an API, but rather the fact that even if all deliberate references to it were abandoned the memory manager would forever continue granting exclusive use of the memory to an object which no longer needs it (and likely no longer exists).

While API handles are the most common kind of unmanaged resource, there are countless other kinds as well. Things like monitor locks and events exist entirely within the managed-code world of .net, but can nonetheless represent unmanaged resources since acquiring a lock and abandoning while code is waiting on it may result in that code waiting forever, and since a short-lived object which subscribes to an event from a long-lived object and fails to unsubscribe before it is abandoned may cause that long-lived object to continue carrying around the event reference indefinitely (a small burden if only one subscriber is abandoned, but an unbounded burden if an unbounded number of subscribers are created and abandoned).

Addendum A fundamental assumption of the garbage collector is that when object X holds a reference to object Y, it is because X is "interested" in Y. In some situations, however, the reference may be held because X wants Y to hold a reference to it even though Y doesn't "care" one way or the other. Such situations occur frequently with notification event handlers. Object Y may want to be notified every time something happens to object X. Although X has to keep a reference to Y so it can perform such notifications, X itself doesn't care about the notifications. It only performs them because of a presumption that some rooted object might care about Y's receiving them.

In some cases, it's possible to use what's called a "weak event pattern". Unfortunately, while there are many weak event patterns in .net, all of them have quirks and limitations due to the lack of a proper WeakDelegate type. Further, while weak events are helpful, they're not a panacea. Suppose, for example, that Y has asked long-lived object X to notify it when something happens, the only existing reference to Y is the one X uses for such notification, the only thing Y does with such notification is to increment a property in some object Z, and that setting that property modifies nothing outside Z. Under that scenario, even though object Z will be the only thing in the universe that "cares" about object Y, Z won't hold any sort of reference to Y whatsoever, and so the garbage collector will have no way of tying Y's lifetime to that of Z. If a X holds a strong reference to Y, the latter will be kept alive even after nobody's interested in it. If X only holds a weak reference, then Y may be garbage-collected even if Z is interested in it. There is no mechanism by which the garbage collector can automatically infer that Z is interested in Y.

supercat
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  • indeed, I have been known to forget about deregistering events. Why would it cause a memory leak if the GC can handle managed resources. I thought the events created on a .NET object would be managed. – galford13x Dec 11 '12 at 07:27
  • @galford13x: See addendum. The event pattern is probably the biggest source of memory leaks in .net; various "weak event" patterns can help, but the fundamental problem is that there's no easy means of telling the GC that a reference from `X` to `Y` should be taken to mean that `Y` is interested in `X` (prior to .net 4.0 it was impossible; in .net 4.0 it's possible, though hardly convenient). – supercat Dec 12 '12 at 16:17