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How can I create a basic UIButton programmatically? For example in my view controller, when executing the viewDidLoad method, three UIButtons will be created dynamically and its layout or properties are set.

Naresh
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domlao
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  • http://webindream.com/how-to-add-uibutton-programmatically-in-swift/ has a good tutorial to add uibutton programmatically – farhad rubel Sep 26 '16 at 11:10
  • Create UIButton in Swift, https://stackoverflow.com/questions/24102191/make-a-uibutton-programmatically-in-swift/54146279#54146279 – Naresh Jan 11 '19 at 12:10

34 Answers34

1211

Here's one:

UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self 
           action:@selector(aMethod:)
 forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[view addSubview:button];
Fahim Parkar
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mahboudz
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  • Thanks! can you explain to me what is aMethod? – domlao Sep 04 '09 at 12:43
  • aMethod is your own defined method which will respond to the button press. (For me)It takes an id object. – John Smith Sep 04 '09 at 16:49
  • When the button is manipulated (pressed and held down, or pressed and released or dragged through, etc) you want something to happen, right? The code that you want called is usually a method like: - (void) myButtonWasPressed or - (void) myButtonWasPressed:(id) whichButton That's what I am talking about. – mahboudz Sep 04 '09 at 19:49
  • The aMethod is kinda like and IBaction that is called when the button is tapped. – David Jul 09 '10 at 11:05
  • You don't need [UIButton alloc] to reserve memory? Or does buttonWithType: handle this? – Casey Flynn Apr 13 '11 at 21:35
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    buttonWithType: returns an autoreleased instance of UIButton – Allyn Apr 14 '11 at 21:05
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    Handy Tip: If you don't want your button to activate as soon as you touch it, use UIControlEventTouchUpInside instead of UIControlEventTouchDown - this will wait for the user to lift their finger, giving them the option of cancelling by dragging away (recommended in Apple Human Interface Guidelines) – ayreguitar Jul 29 '11 at 15:33
  • buttonWithType is cerated as autoreleased, but then when -addSubview is called, the button is retained until it is removed from the view. – mahboudz Sep 30 '11 at 17:45
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    I do recommend using UIControlEventTouchUpInside for most cases. I have used UIControlEventTouchDown in some games and music playing apps (ClefTunes and ClefNotes) so that the touch immediately generates music notes. – mahboudz Sep 30 '11 at 17:47
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    Note for the people like me that struggled with this--@selector(aMethod:) refers to a method with an argument. @selector(aMethod) refers to a method with no argument. If your method signature looks like -(void) aMethod; and you use @selector(aMethod:), your app will crash. – Chad Schultz Oct 16 '12 at 17:31
  • On iOS 7.0 you may want to customize the button more. I have a [iOS 7.0 UIButton code and animations](http://iphonedev.tv/blog/2014/1/22/programmatic-uibutton-on-ios-70-create-a-uibutton-with-code) to show UIButton variations. – Paul Solt Apr 03 '14 at 15:41
  • UIButtonTypeRoundedRect is deprecated. It is equal to UIButtonTypeSystem – icemelon Sep 29 '14 at 09:45
101

Objective-C

UIButton *but= [UIButton buttonWithType:UIButtonTypeRoundedRect];
[but addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
 [but setFrame:CGRectMake(52, 252, 215, 40)];
[but setTitle:@"Login" forState:UIControlStateNormal];
[but setExclusiveTouch:YES];

 // if you like to add backgroundImage else no need
   [but setbackgroundImage:[UIImage imageNamed:@"XXX.png"] forState:UIControlStateNormal];

[self.view addSubview:but];

-(void) buttonClicked:(UIButton*)sender
 {
NSLog(@"you clicked on button %@", sender.tag);
 }

Swift

    let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
    myButton.setTitle("Hai Touch Me", forState: .Normal)
    myButton.setTitleColor(UIColor.blueColor(), forState: .Normal)
    myButton.frame = CGRectMake(15, 50, 300, 500)
    myButton.addTarget(self, action: "pressedAction:", forControlEvents: .TouchUpInside)

    self.view.addSubview( myButton)


func pressedAction(sender: UIButton!) {
   // do your stuff here 
  NSLog("you clicked on button %@", sender.tag)
}

Swift3 and above

  let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
    myButton.setTitle("Hi, Click me", for: .normal)
    myButton.setTitleColor(UIColor.blue, for: .normal)
    myButton.frame = CGRect(x: 15, y: 50, width: 300, height: 500)

    myButton.addTarget(self, action: #selector(pressedAction(_:)), for: .touchUpInside)
    self.view.addSubview( myButton)



func pressedAction(_ sender: UIButton) {
   // do your stuff here 
  print("you clicked on button \(sender.tag)")
}

SwiftUI

for example you get the step by step implemntation from SwiftUI Developer portal

import SwiftUI

struct ContentView : View {
    var body: some View {
        VStack {

            Text("Target Color Black")
             Button(action: { 
                 /* handle button action here */ })
            {
         Text("your Button Name")
          .color(.white)
                        .padding(10)
                        .background(Color.blue)
                        .cornerRadius(5)
                        .shadow(radius: 5)
                        .clipShape(RoundedRectangle(cornerRadius: 5))
     }


        }
    }
}

#if DEBUG
struct ContentView_Previews : PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}
#endif
Anbu.Karthik
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96
- (void)viewDidLoad {
    [super viewDidLoad];
    [self addMyButton];   // Call add button method on view load
}

- (void)addMyButton{    // Method for creating button, with background image and other properties

    UIButton *playButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
    playButton.frame = CGRectMake(110.0, 360.0, 100.0, 30.0);
    [playButton setTitle:@"Play" forState:UIControlStateNormal];
    playButton.backgroundColor = [UIColor clearColor];
    [playButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal ];
    UIImage *buttonImageNormal = [UIImage imageNamed:@"blueButton.png"];
    UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:12 topCapHeight:0];
    [playButton setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal];
    UIImage *buttonImagePressed = [UIImage imageNamed:@"whiteButton.png"];
    UIImage *strechableButtonImagePressed = [buttonImagePressed stretchableImageWithLeftCapWidth:12 topCapHeight:0];
    [playButton setBackgroundImage:strechableButtonImagePressed forState:UIControlStateHighlighted];
    [playButton addTarget:self action:@selector(playAction:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:playButton];  
}
Xorsat
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  • @ sasayins: I have arranged the code, you can call addMyButton method on viewDidLoad. – Xorsat Mar 04 '10 at 17:15
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    thanks... but why use viewController:viewDidLoad? it seems like this stuff (setting up of the view/adding buttons) should be done in the view instead of the view controller? thanks – Rakka Rage Jun 19 '11 at 04:44
  • @rakkarage The addMyButton() method is generic method, you can use it from event. – Xorsat Jul 01 '11 at 11:56
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    A much better answer than the one accepted, because it shows context for the code. – Morgan Wilde May 09 '13 at 09:44
  • It seems it is not a good idea (??) to do initialization of coordinates of view in viewDidLoad: http://stackoverflow.com/questions/17882199/view-height-problems-continued ??? – user2054339 Jul 30 '13 at 13:48
32

To add a button programatically to your controller's view, use the following:

-(void)viewDidLoad
{
   UIButton * btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
   btn.frame = CGRectMake(0, 0, 100, 50);
   [btn setTitle:@"Hello, world!" forState:UIControlStateNormal];
   [self.view addSubview:btn];
}

To add three of these, rinse and repeat.

Jason
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  • It seems it is not a good idea (??) to do initialization of coordinates of view in viewDidLoad: http://stackoverflow.com/questions/17882199/view-height-problems-continued ??? – user2054339 Jul 30 '13 at 13:46
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    Correct, there are better approaches now than there were in 2009. – Jason Jul 31 '13 at 19:47
27

Here you can create dynamically a UIButton:

//For button image
UIImage *closebtnimg = [UIImage imageNamed:@"close_btn.png"];
//Custom type button
btnclose = [[UIButton buttonWithType:UIButtonTypeCustom]retain];
//Set frame of button means position
btnclose.frame = CGRectMake(103, 257, 94, 32);
//Button with 0 border so it's shape like image shape
[btnclose.layer setBorderWidth:0];
//Set title of button
[btnclose setTitle:@"CLOSE" forState:UIControlStateNormal];
[btnclose addTarget:self action:@selector(methodname:) forControlEvents:UIControlEventTouchUpInside];
//Font size of title
btnclose.titleLabel.font = [UIFont boldSystemFontOfSize:14];
//Set image of button
[btnclose setBackgroundImage:closebtnimg forState:UIControlStateNormal];
Mazyod
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Birju
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26

Come on, it's 2014! Why isn't code block evaluation assignment being used yet, as trends show it's the future!

UIButton* button = ({
    //initialize button with frame
    UIButton* button = [[UIButton alloc] initWithFrame:({
        CGRect frame = CGRectMake(10.0, 10.0, 200.0, 75.0);
        frame;
    })];
    //set button background color
    [button setBackgroundColor:({
        UIColor* color = [UIColor colorWithRed:1.0 green:1.0 blue:0.0 alpha:1.0];
        color;
    })];
    //set button title for state
    [button setTitle:({
        NSString* string = [NSString stringWithFormat:@"title words"];
        string;
    }) forState:({
        UIControlState state = UIControlStateNormal;
        state;
    })];
    //set selector
    [button addTarget:self action:({
        SEL select = @selector(method:);
        select;
    }) forControlEvents:({
        UIControlEvents event = UIControlEventTouchUpInside;
        event;
    })];
    //return button
    button;
});
[self.view addSubview:button];

whoa!

whoa!

Or the exact results can be accomplished as such:

UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(10.0, 10.0, 200.0, 75.0)];
[button setBackgroundColor:[UIColor colorWithRed:1.0 green:1.0 blue:0.0 alpha:1.0]];
[button setTitle:@"title words" forState:UIControlStateNormal];
[button addTarget:self action:@selector(method:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];

Adaline Simonian
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John Riselvato
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20

'action:@selector(aMethod:)' write method like this :

- (void)aMethod:(UIButton*)button
   {
         NSLog(@"Button  clicked.");
  }

It works for me. Thanks. KS.

Shadwell
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user2625094
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15

Objective-C

// Create the Button with RoundedRect type
UIButton *mybutton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
// instend of "Click Me" you can write your own message/Label
[mybutton setTitle:@"Click Me" forState:UIControlStateNormal];
// create the Rectangle Frame with specified size
mybutton.frame = CGRectMake(10, 10, 300, 140); // x,y,width,height    [self.view addSubview:mybutton];// add button to your view.

Swift

let button   = UIButton(type: UIButtonType.System) as UIButton
button.frame = CGRectMake(100, 100, 100, 50)
button.backgroundColor = UIColor.greenColor()
button.setTitle("Test Button", forState: UIControlState.Normal)
self.view.addSubview(button)
Himanshu padia
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10

try this code to create a button and repeat it for 2 more times with different coordinates and the method(myButtonClick) is called when the button is pressed

UIButton *editButton = [UIButton buttonWithType: UIButtonTypeCustom];
editButton.frame = CGRectMake(0, 0, width, height);
[editButton setBackgroundImage: editButtonImage forState: UIControlStateNormal];
[myButton addTarget:self action:@selector(myButtonClick:)    forControlEvents:UIControlEventTouchUpInside]; 
editButton.adjustsImageWhenHighlighted = YES;
editButton.titleLabel.text = @"Edit";
editButton.titleLabel.textColor = [UIColor whiteColor];
editButton.titleLabel.textAlignment = UITextAlignmentCenter;
editButton.titleLabel.font = [UIFont fontWithName: @"Helvetica" size: 14];
[self.view addSubview: editButton];

-(void) myButtonClick:(NSString *)myString{

   NSLog(@"you clicked on button %@", myString);
}
ashokdy
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  • What is myString set to? – Doug Null Aug 15 '13 at 14:58
  • that is the string to pass as a parameter just for additional info, you can also use that method like this -(void) myButtonClick{ NSLog(@"you clicked on button"); } but be sure that while calling the method remove the : just use like this [myButton addTarget:self action:@selector(myButtonClick) forControlEvents:UIControlEventTouchUpInside]; – ashokdy Aug 15 '13 at 15:16
  • +1 for showing how to set multiple settings instead of just creating a button. – Matt Wagner Mar 21 '14 at 01:09
8

Check out this code:

Swift 4.2

let frameimg = CGRect(x: 15, y: 46, width: 55, height: 70)
let btnTest = UIButton(type: .roundedRect)
btnTest.frame = frameimg
btnTest.tag = 11
btnTest.setTitle("Test Button", for: .normal)
btnTest.addTarget(self, action: #selector(self.buttonAction(sender:)), for: .touchUpInside)
btnTest.titleLabel?.font = UIFont.boldSystemFont(ofSize: 12.0)
btnTest.titleLabel?.lineBreakMode = .byWordWrapping
btnTest.titleLabel?.numberOfLines = 2
btnTest.titleLabel?.textAlignment = .center
btnTest.setTitleColor(UIColor.gray, for: .normal)
btnTest.setTitleColor(UIColor.blue, for: .selected)
btnTest.showsTouchWhenHighlighted = true
view.addSubview(btnTest)

Objective C

CGRect frameimg = CGRectMake(15, 46, 55,70);
UIButton  *SelectionButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
SelectionButton.frame=frameimg;
SelectionButton.tag=i;
[SelectionButton setTitle:[SelectionArray objectAtIndex:0] forState:UIControlStateNormal];
[SelectionButton addTarget:self action:@selector(BtnSelected:)
                  forControlEvents:UIControlEventTouchUpInside];
[SelectionButton.titleLabel setFont:[UIFont boldSystemFontOfSize:12.0]];
SelectionButton.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
SelectionButton.titleLabel.numberOfLines = 2;
SelectionButton.titleLabel.textAlignment = NSTextAlignmentCenter;
[SelectionButton setTitleColor:[UIColor grayColor] forState:(UIControlStateNormal)];
[SelectionButton setTitleColor:[UIColor blueColor] forState:UIControlStateSelected];
[SelectionButton setShowsTouchWhenHighlighted:YES];
[self.view addSubview:SelectionButton];

I hope this code will work for you.

Darshan Kunjadiya
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7

You can just put the creator instance within a loop and dynamically add names from an array if you so wish.

John Riselvato
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5
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self 
           action:@selector(aMethod:)
 forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(10.0, 100.0, 300.0, 20.0);
[self.view addSubview:button];
NANNAV
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5
-(UIButton *)addButton:(NSString *)title :(CGRect)frame : (SEL)selector :(UIImage *)image :(int)tag{

UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.frame = frame;
[btn addTarget:self action:selector forControlEvents:UIControlEventTouchUpInside];
[btn setTitle:title forState:UIControlStateNormal];
[btn setImage:image forState:UIControlStateNormal];
btn.backgroundColor = [UIColor clearColor];
btn.tag = tag;

return btn;

}

and you can add it to the view:

[self.view addSubview:[self addButton:nil :self.view.frame :@selector(btnAction:) :[UIImage imageNamed:@"img.png"] :1]];
Mutawe
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4
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self 
       action:@selector(aMethod:)
 forControlEvents:UIControlEventTouchDown];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[view addSubview:button];
3

This is an example as well to create three buttons. Just move their location.

UIImage *buttonOff = [UIImage imageNamed:@"crysBallNorm.png"];
UIImage *buttonOn = [UIImage imageNamed:@"crysBallHigh.png"];

UIButton *predictButton = [UIButton alloc];
predictButton = [UIButton buttonWithType:UIButtonTypeCustom];
predictButton.frame = CGRectMake(180.0, 510.0, 120.0, 30.0);
[predictButton setBackgroundImage:buttonOff forState:UIControlStateNormal];
[predictButton setBackgroundImage:buttonOn forState:UIControlStateHighlighted];
[predictButton setTitle:@"Predict" forState:UIControlStateNormal];
[predictButton setTitleColor:[UIColor purpleColor] forState:UIControlStateNormal];
[predictButton addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:predictButton];
Rob O.
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2

You can create button by this code.

 UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
 [btn addTarget:self action:@selector(btnAction) forControlEvents:UIControlEventTouchDragInside];
 [btn setTitle:@"click button" forState:UIControlStateNormal];
  btn.frame = CGRectMake(50, 100, 80, 40);
  [self.view addSubview:btn];

Here is the button action method

 -(void)btnAction
 {
   NSLog(@"button clicked");
 }
2

For creating UIButton programmatically we can create in both objective c and swift

SWIFT 3

let buttonSwift   = UIButton(type: UIButtonType.system) as UIButton
                      //OR 
let buttonSwift   = UIButton(type: UIButtonType.Custom) as UIButton
//Set Frame for Button
buttonSwift.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
//Set title for button
buttonSwift.setTitle("ClickMe", for: .normal)
//If you want to set color for button title
buttonSwift.setTitleColor(UIColor.white, for: .normal)
//If you want to set Background color for button
buttonSwift.backgroundColor = UIColor.black
//If you want to set tag for button
buttonSwift.tag = 0
//If you want to add or set image for button
let image = UIImage(named: "YourImageName") as UIImage?
buttonSwift.setImage(image, for: .normal)
//If you want to add or set Background image for button
buttonSwift.setBackgroundImage(image, for: .normal)
//Add action for button
buttonSwift.addTarget(self, action: #selector(actionPressMe), for:.touchUpInside)
//Add button as SubView to Super View
self.view.addSubview(buttonSwift)

UIButton Action Method

func actionPressMe(sender: UIButton!) 
{
    NSLog("Clicked button tag is %@", sender.tag)
               OR
    print("Clicked button tag is \(sender.tag)")

    //Then do whatever you want to do here

    ........  
}

OBJECTIVE C

UIButton *buttonObjectiveC = [UIButton buttonWithType:UIButtonTypeCustom];
           OR
UIButton *buttonObjectiveC = [UIButton buttonWithType:UIButtonTypeSystem];
buttonObjectiveC.frame = CGRectMake(200, 100, 200, 100);
//Set title for button
[buttonObjectiveC setTitle:@"ClickMe" forState:UIControlStateNormal];
//If you want to set color for button title
[buttonObjectiveC setTitleColor:[UIColor  whiteColor] forState: UIControlStateNormal];
//If you want to set Background color for button
[buttonObjectiveC setBackgroundColor:[UIColor blackColor]];
//If you want to set tag for button
buttonSwift.tag = 0;
//If you want to add or set image for button
UIImage *image = [UIImage imageNamed:@"YourImageName"];
[buttonObjectiveC setImage:image forState:UIControlStateNormal];
//If you want to add or set Background image for button
[buttonObjectiveC setBackgroundImage:image forState:UIControlStateNormal];
//Add action for button
[buttonObjectiveC addTarget:self action:@selector(actionPressMe:)forControlEvents:UIControlEventTouchUpInside];
//Add button as SubView to Super View
[self.view addSubview:buttonObjectiveC];

UIButton Action Method

- (void)actionPressMe:(UIButton *)sender 
{
    NSLog(@"Clicked button tag is %@",sender.tag);
    //Then do whatever you want to do here
    ..........
}

Output Screenshot is

enter image description here

enter image description here

user3182143
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2

For Swift 2.0:

let btnObject : UIButton  = UIButton() 
btnObject.frame = CGRect(x: 8, y: 89, width: 70, height: 22)

btnObject.titleLabel?.font = UIFont(name: "Helvetica Neue", size: 13)
btnObject.titleLabel?.textColor = UIColor.whiteColor()
btnObject.backgroundColor = UIColor(red: 189/255, green: 176/255, blue: 0/255, alpha: 1)
btnObject.titleLabel?.textAlignment = NSTextAlignment.Center
btnObject.addTarget(self, action: "btnbtnObjectClick:", forControlEvents: UIControlEvents.TouchUpInside)
subView.addSubview(btnObject)
P.J.Radadiya
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Suraj Sonawane
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1

Try it....

UIButton *finalPriceBtn=[UIButton buttonWithType:UIButtonTypeRoundedRect];
finalPriceBtn.frame=CGRectMake(260, 25, 45, 15);
[finalPriceBtn addTarget:self action:@selector(goBtnClk:) forControlEvents:UIControlEventTouchUpInside];
finalPriceBtn.titleLabel.font=[UIFont systemFontOfSize:12];
[finalPriceBtn setTitle:[NSString stringWithFormat:@"$%.2f",tempVal] forState:UIControlStateNormal];
finalPriceBtn.titleLabel.textColor = [UIColor colorWithRed: 2.0f/255.0f green: 155.0f/255.0f blue: 213.0f/255.0f  alpha:1];
finalPriceBtn.titleLabel.textAlignment=UITextAlignmentLeft;
[imageView addSubview:finalPriceBtn];

Hope i helped.

Chirag Pipaliya
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1
-(void)addStuffToView
{
    UIButton *aButton = [[UIButton alloc] initWithFrame:CGRectMake(20, 20, 20, 20)]; //(x, y, width, height of button on screen
    [aButton setTitle:@"Button" forState:UIControlStateNormal];//puts the text on the button
    aButton.titleLabel.font = somefont;//sets the font if one is already stated
    aButton.titleLabel.font = [UIFont fontWithName:@"Arial-MT" size:12];//sets the font type and size
    [aButton addTarget:self action:@selector(back) forControlEvents:UIControlEventTouchUpInside];//see back method below
    [aButton setBackgroundImage:[UIImage imageNamed:@"someImage.png"] forState:UIControlStateNormal];//sets the image of the button
    [self.view addSubview:back];
}

-(void)back
{
    UIAlertView *alert = [[UIAlertView alloc]initWithTitle.....]
}

-(void)viewDidLoad
{
    [super viewDidLoad];
    [self addStuffToView];//adds all items built in this method to the view
}
TomG103
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1

You can implement it in your ViewDidLoad Method:

continuebtn = [[UIButton alloc]initWithFrame:CGRectMake(10, 100, view1.frame.size.width-20, 40)];
    [continuebtn setBackgroundColor:[UIColor grayColor]];
    [continuebtn setTitle:@"Continue" forState:UIControlStateNormal];
    continuebtn.layer.cornerRadius = 10;
    continuebtn.layer.borderWidth =1.0;
    continuebtn.layer.borderColor = [UIColor blackColor].CGColor;
    [continuebtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
    [continuebtn addTarget:self action:@selector(continuetonext) forControlEvents:UIControlEventTouchUpInside];
    [view1 addSubview:continuebtn];

Where continuetonext is:

-(void)continuetonext
{
    GeneratePasswordVC *u = [[GeneratePasswordVC alloc]init];
    [self.navigationController pushViewController:u animated:YES];
}
Tom11
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Abhinandan Pratap
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1

For Swift 2.2 (with the with the new "selector" declaration).

let btn = UIButton(type: UIButtonType.System) as UIButton
btn.frame = CGRectMake(0, 0, 100, 20) // set any frame you want
btn.setTitle("MyAction", forState: UIControlState.Normal)
btn.addTarget(self, action: #selector(MyClass.myAction(_:)), forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)


func myAction(sender:UIButton!){
  // Some action 
}
Pavle Mijatovic
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1

As of Swift 3, several changes have been made to the syntax.

Here is how you would go about creating a basic button as of Swift 3:

    let button = UIButton(type: UIButtonType.system) as UIButton
    button.frame = CGRect(x: 100, y: 100, width: 100, height: 50)
    button.backgroundColor = UIColor.green
    button.setTitle("Example Button", for: UIControlState.normal)
    self.view.addSubview(button)

Here are the changes that have been made since previous versions of Swift:

let button = UIButton(type: UIButtonType.System) as UIButton

// system no longer capitalised

button.frame = CGRectMake(100, 100, 100, 50)

// CGRectMake has been removed as of Swift 3

button.backgroundColor = UIColor.greenColor()

// greenColor replaced with green

button.setTitle("Example Button", forState: UIControlState.Normal)

// normal is no longer capitalised

self.view.addSubview(button)
GJZ
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0
UIButton *custombutton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[custombutton addTarget:self
                 action:@selector(aMethod:)
       forControlEvents:UIControlEventTouchUpInside];
[custombutton setTitle:@"Click" forState:UIControlStateNormal];
custombutton.frame = CGRectMake(80.0, 110.0, 160.0, 40.0);
custombutton.titleLabel.textColor = [UIColor colorWithRed: 2.0f/255.0f green: 155.0f/255.0f blue: 213.0f/255.0f  alpha:1];
 [custombutton setImage:[UIImage imageNamed:@"hh.png"] forState:UIControlStateNormal];
 [view addSubview:custombutton];
0

try this:

first write this in your .h file of viewcontroller

UIButton *btn;

Now write this in your .m file of viewcontrollers viewDidLoad.

btn=[[UIButton alloc]initWithFrame:CGRectMake(50, 20, 30, 30)];
[btn setBackgroundColor:[UIColor orangeColor]];
[btn setTitle: @"My Button" forState:UIControlStateNormal];
[btn setTitleColor: [UIColor blueVolor] forState:UIControlStateNormal];
[btn.layer setBorderWidth:1.0f];
[btn.layer setBorderColor:[UIColor BlueVolor].CGColor];
//adding action programatically
[btn addTarget:self action:@selector(btnClicked:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btn];

write this outside viewDidLoad method in .m file of your view controller

- (IBAction)btnClicked:(id)sender
{
  //Write a code you want to execute on buttons click event
}
krushnsinh
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0
UIButton *buttonName = [UIButton
buttonWithType:UIButtonTypeRoundedRect];
[buttonName addTarget:self 
    action:@selector(aMethod:)forControlEvents:UIControlEventTouchDown];
[buttonName setTitle:@"Show View" forState:UIControlStateNormal];
.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [view
addSubview:buttonName];
byJeevan
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Nilesh Parmar
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0

For Swift 3 (even shorter code)

let button = UIButton(type: UIButtonType.custom)
button.frame = CGRect(x: 0, y: 0, width: 200.0, height: 40.0)
button.addTarget(nil, action: #selector(tapButton(_:)), for: UIControlEvents.touchUpInside)
button.tintColor = UIColor.white
button.backgroundColor = UIColor.red
button.setBackgroundImage(UIImage(named: "ImageName"), for: UIControlState.normal)
button.setTitle("MyTitle", for: UIControlState.normal)
button.isEnabled = true

func tapButton(sender: UIButton) {

}
pedrouan
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0

The Swift 3 version should be:

let myButton:UIButton = {
    let myButton = UIButton() // If you want to set the type use like
                              // UIButton(type: .RoundedRect) or
                              // UIButton(type: .Custom)
    myButton.setTitle("Hai Touch Me", for: .normal)
    myButton.setTitleColor(UIColor.blue, for: .normal)
    myButton.frame = CGRect(x: 20, y: 20, width: 100, height: 40)

    myButton.addTarget(self, action: #selector(ViewController.pressedAction(_:)), for: .touchUpInside)
    self.view.addSubview(myButton)

    return myButton
}()
Peter Mortensen
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LiangWang
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0

In Swift 5 and Xcode 10.2

Basically we have two types of buttons.

1) System type button

2) Custom type button (In custom type button we can set background image for button)

And these two types of buttons has few control states https://developer.apple.com/documentation/uikit/uicontrol/state

Important states are

1) Normal state

2) Selected state

3) Highlighted state

4) Disabled state etc...

//For system type button
let button = UIButton(type: .system)
button.frame = CGRect(x: 100, y: 250, width: 100, height: 50)
//  button.backgroundColor = .blue
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.titleLabel?.font = UIFont.boldSystemFont(ofSize: 13.0)
button.titleLabel?.textAlignment = .center//Text alighment center
button.titleLabel?.numberOfLines = 0//To display multiple lines in UIButton
button.titleLabel?.lineBreakMode = .byWordWrapping//By word wrapping
button.tag = 1//To assign tag value
button.btnProperties()//Call UIButton properties from extension function
button.addTarget(self, action:#selector(self.buttonClicked), for: .touchUpInside)
self.view.addSubview(button)

//For custom type button (add image to your button)
let button2 = UIButton(type: .custom)
button2.frame = CGRect(x: 100, y: 400, width: 100, height: 50)
//        button2.backgroundColor = .blue
button2.setImage(UIImage.init(named: "img.png"), for: .normal)
button2.tag = 2
button2.btnProperties()//Call UIButton properties from extension function
button2.addTarget(self, action:#selector(self.buttonClicked), for: .touchUpInside)
self.view.addSubview(button2)

@objc func buttonClicked(sender:UIButton) {
    print("Button \(sender.tag) clicked")
}

//You can add UIButton properties using extension
extension UIButton {
    func btnProperties() {
        layer.cornerRadius = 10//Set button corner radious
        clipsToBounds = true
        backgroundColor = .blue//Set background colour
        //titleLabel?.textAlignment = .center//add properties like this
    }
}
Naresh
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-1
UIButton *btnname = [UIButton buttonWithType:UIButtonTypeRoundedRect];

[btnname setTitle:@"Click Me" forState:UIControlStateNormal];

btnname.frame = CGRectMake(10, 10, 100, 140);

[self.view addSubview:btnname];
Muddu Patil
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HRN
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-1
UIButton * tmpBtn = [UIButton buttonWithType:UIButtonTypeCustom];
[tmpBtn addTarget:self action:@selector(clearCart:) forControlEvents:UIControlEventTouchUpInside];
tmpBtn.tag = k;
tmpBtn.frame = CGRectMake(45, 0, 15, 15);
[tmpBtn setBackgroundImage:[UIImage imageNamed:@"CloseButton.png"] forState:UIControlStateNormal];
[self.view addSubview:tmpBtn];
Mohit
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-1
UIButton *button=[UIButton buttonWithType:UIButtonTypeCustom];

[button setTitle:@"Click" forState:UIControlStateNormal];

[button setTitleColor:[UIColor blackColor]forState:UIControlStateNormal];

button.frame=CGRectMake(self.view.frame.origin.x+10,self.view.frame.size.height/2, self.view.frame.size.width-20, self.view.frame.size.height-500);

 button.titleLabel.font=[UIFont fontWithName:@"Helvetica" size:20];

[button addTarget:selfaction:@selector(aMethod)forControlEvents:UIControlEventTouchUpInside];

[button setBackgroundColor:[UIColor grayColor]];

[self.view addSubview:button];
ρяσѕρєя K
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iosDev
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-1
UIButton *saveLibrary=[UIButton buttonWithType:UIButtonTypeCustom];

[saveLibrary setTitle:@"Library" forState:UIControlStateNormal];

[saveLibrary setBackgroundColor:[UIColor redColor]];

[saveLibrary addTarget:self 
action:@selector(saveOnGalleryButtonIsPressed) forControlEvents:UIControlEventTouchUpInside];

[saveLibrary setImage:[UIImage imageWithContentsOfFile:[[[NSBundle mainBundle] bundlePath] stringByAppendingString:@"/library225.png"]]forState:UIControlStateNormal];

saveLibrary.frame=CGRectMake(323, 15, 75, 75);  

[self.view addSubview:saveLibrary];
Prasad Khode
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Nirbhay
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-1
UIButton *addProject = [UIButton buttonWithType: UIButtonTypeRoundedRect];
addProject.frame = CGRectMake(210, 285, 100, 18);
[addProject setTitle:@"Show View" forState:UIControlStateNormal];
[addProject addTarget:self action:@selector(addProjectPressed:) forControlEvents:UIControlEventTouchUpInside];
[_scrollView addSubview:addProject];
Ved Rauniyar
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