So basically, I am doing my first xna game and it's an arkanoid game. My ball right now is a square that rotate.
Unfortunately, it's impossible to correctly detect the collision of a rotated rectangle in xna.
I found thing about scalars but I am only in computer science in college so I don't know about these big maths...
Can anyone direct me in the right way to detect these kind of collision ? or at least to be able to obtain a new rectangle in the right way so that I can detect the collision on this one?
EDIT I just thought about making my rotating square in a still square and test the collision with the outer square would that be viable ?