I want to run a function when a user edits the content of a div
with contenteditable
attribute. What's the equivalent of an onchange
event?
I'm using jQuery so any solutions that uses jQuery is preferred. Thanks!
I want to run a function when a user edits the content of a div
with contenteditable
attribute. What's the equivalent of an onchange
event?
I'm using jQuery so any solutions that uses jQuery is preferred. Thanks!
As pointed out in the comments, this doesn't answer the question asked, which wanted the equivalent of the change
event rather than the input
event. However, I'll leave it here as is.
I'd suggest attaching listeners to key events fired by the editable element, though you need to be aware that keydown
and keypress
events are fired before the content itself is changed. This won't cover every possible means of changing the content: the user can also use cut, copy and paste from the Edit or context browser menus, so you may want to handle the cut
copy
and paste
events too. Also, the user can drop text or other content, so there are more events there (mouseup
, for example). You may want to poll the element's contents as a fallback.
UPDATE 29 October 2014
The HTML5 input
event is the answer in the long term. At the time of writing, it is supported for contenteditable
elements in current Mozilla (from Firefox 14) and WebKit/Blink browsers, but not IE.
Demo:
document.getElementById("editor").addEventListener("input", function() {
console.log("input event fired");
}, false);
<div contenteditable="true" id="editor">Please type something in here</div>
Here is a more efficient version which uses on
for all contenteditables. It's based off the top answers here.
$('body').on('focus', '[contenteditable]', function() {
const $this = $(this);
$this.data('before', $this.html());
}).on('blur keyup paste input', '[contenteditable]', function() {
const $this = $(this);
if ($this.data('before') !== $this.html()) {
$this.data('before', $this.html());
$this.trigger('change');
}
});
The project is here: https://github.com/balupton/html5edit
Consider using MutationObserver. These observers are designed to react to changes in the DOM, and as a performant replacement to Mutation Events.
Pros:
Cons:
Learn more:
non jQuery quick and dirty answer:
function setChangeListener (div, listener) {
div.addEventListener("blur", listener);
div.addEventListener("keyup", listener);
div.addEventListener("paste", listener);
div.addEventListener("copy", listener);
div.addEventListener("cut", listener);
div.addEventListener("delete", listener);
div.addEventListener("mouseup", listener);
}
var div = document.querySelector("someDiv");
setChangeListener(div, function(event){
console.log(event);
});
I have modified lawwantsin 's answer like so and this works for me. I use the keyup event instead of keypress which works great.
$('#editor').on('focus', function() {
before = $(this).html();
}).on('blur keyup paste', function() {
if (before != $(this).html()) { $(this).trigger('change'); }
});
$('#editor').on('change', function() {alert('changed')});
Two options:
1) For modern (evergreen) browsers: The "input" event would act as an alternative "change" event.
https://developer.mozilla.org/en-US/docs/Web/Events/input
document.querySelector('div').addEventListener('input', (e) => {
// Do something with the "change"-like event
});
or
<div oninput="someFunc(event)"></div>
or (with jQuery)
$('div').on('click', function(e) {
// Do something with the "change"-like event
});
2) To account for IE11 and modern (evergreen) browsers: This watches for element changes and their contents inside the div.
https://developer.mozilla.org/en-US/docs/Web/API/MutationObserver
var div = document.querySelector('div');
var divMO = new window.MutationObserver(function(e) {
// Do something on change
});
divMO.observe(div, { childList: true, subtree: true, characterData: true });
const p = document.querySelector('p')
const result = document.querySelector('div')
const observer = new MutationObserver((mutationRecords) => {
result.textContent = mutationRecords[0].target.data
// result.textContent = p.textContent
})
observer.observe(p, {
characterData: true,
subtree: true,
})
<p contenteditable>abc</p>
<div />
This thread was very helpful while I was investigating the subject.
I've modified some of the code available here into a jQuery plugin so it is in a re-usable form, primarily to satisfy my needs but others may appreciate a simpler interface to jumpstart using contenteditable tags.
https://gist.github.com/3410122
Due to its increasing popularity the plugin has been adopted by Makesites.org
Development will continue from here:
Non JQuery answer...
function makeEditable(elem){
elem.setAttribute('contenteditable', 'true');
elem.addEventListener('blur', function (evt) {
elem.removeAttribute('contenteditable');
elem.removeEventListener('blur', evt.target);
});
elem.focus();
}
To use it, call on (say) a header element with id="myHeader"
makeEditable(document.getElementById('myHeader'))
That element will now be editable by the user until it loses focus.
Here's what worked for me:
var clicked = {}
$("[contenteditable='true']").each(function(){
var id = $(this).attr("id");
$(this).bind('focus', function() {
// store the original value of element first time it gets focus
if(!(id in clicked)){
clicked[id] = $(this).html()
}
});
});
// then once the user clicks on save
$("#save").click(function(){
for(var id in clicked){
var original = clicked[id];
var current = $("#"+id).html();
// check if value changed
if(original != current) save(id,current);
}
});
In Angular 2+
<div contentEditable (input)="type($event)">
Value
</div>
@Component({
...
})
export class ContentEditableComponent {
...
type(event) {
console.log(event.data) // <-- The pressed key
console.log(event.path[0].innerHTML) // <-- The content of the div
}
}
To avoid timers and "save" buttons, you may use blur event wich fires when the element loses focus. but to be sure that the element was actually changed (not just focused and defocused), its content should be compared against its last version. or use keydown event to set some "dirty" flag on this element.
Here is the solution I ended up using and works fabulously. I use $(this).text() instead because I am just using a one line div that is content editable. But you may also use .html() this way you dont have to worry about the scope of a global/non-global variable and the before is actually attached to the editor div.
$('body').delegate('#editor', 'focus', function(){
$(this).data('before', $(this).html());
});
$('#client_tasks').delegate('.task_text', 'blur', function(){
if($(this).data('before') != $(this).html()){
/* do your stuff here - like ajax save */
alert('I promise, I have changed!');
}
});
The onchange event doesn't fires when an element with the contentEditable attribute is changed, a suggested approach could be to add a button, to "save" the edition.
Check this plugin which handles the issue in that way:
I built a jQuery plugin to do this.
(function ($) {
$.fn.wysiwygEvt = function () {
return this.each(function () {
var $this = $(this);
var htmlold = $this.html();
$this.bind('blur keyup paste copy cut mouseup', function () {
var htmlnew = $this.html();
if (htmlold !== htmlnew) {
$this.trigger('change')
}
})
})
}
})(jQuery);
You can simply call $('.wysiwyg').wysiwygEvt();
You can also remove / add events if you wish
A simple answer in JQuery, I just created this code and thought it will be helpful for others too
var cont;
$("div [contenteditable=true]").focus(function() {
cont=$(this).html();
});
$("div [contenteditable=true]").blur(function() {
if ($(this).html()!=cont) {
//Here you can write the code to run when the content change
}
});
For me, I want to check the input is valid or not.
If valid, then update, Otherwise show an error message and keep the value as same as before.
Skill: When you edit done, usually, it will trigger the blur event.
<span contenteditable="true">try input somethings.</span>
<script>
const elem = document.querySelector(`span`)
let oldValue = elem.innerText
elem.onkeydown = (keyboardEvent) => {
if (keyboardEvent.key === "Enter") {
elem.blur() // set focusout
}
}
elem.onblur = (e) => {
const curValue = elem.innerText
if (curValue === oldValue) {
return
}
if (curValue.length <= 50) { // Input your conditions.
// fail
elem.innerText = oldValue
// (Optional) Add error message
elem.insertAdjacentHTML("beforeend", `<span style="margin-left:5px;color:red">error length=${curValue.length}. Must greater than 50. undo to the previous value.</span>`)
const errMsg = elem.querySelector(`span`)
setTimeout(() => errMsg.remove(), 3500) // wait 3.5 second, and then remove it.
return
}
// OK, update
oldValue = curValue
}
</script>
Set input event trigger on the contenteditable-element
document.getElementById("contenteditableElement").addEventListener("input", function() { elementEdited(); }, false);
Save value once contenteditable-element looses focus
jQuery("#contenteditableElement").blur(function(){ //once element looses focus, you can save the new value etc.. });
Using DOMCharacterDataModified under MutationEvents will lead to the same. The timeout is setup to prevent sending incorrect values (e.g. in Chrome I had some issues with space key)
var timeoutID;
$('[contenteditable]').bind('DOMCharacterDataModified', function() {
clearTimeout(timeoutID);
$that = $(this);
timeoutID = setTimeout(function() {
$that.trigger('change')
}, 50)
});
$('[contentEditable]').bind('change', function() {
console.log($(this).text());
})
Check this idea out. http://pastie.org/1096892
I think it's close. HTML 5 really needs to add the change event to the spec. The only problem is that the callback function evaluates if (before == $(this).html()) before the content is actually updated in $(this).html(). setTimeout don't work, and it's sad. Let me know what you think.
Based on @balupton's answer:
$(document).on('focus', '[contenteditable]', e => {
const self = $(e.target)
self.data('before', self.html())
})
$(document).on('blur', '[contenteditable]', e => {
const self = $(e.target)
if (self.data('before') !== self.html()) {
self.trigger('change')
}
})
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>