This is the screen that im trying to repaint but it is not repainting properly.
public class arenaScreenBuild extends JPanel{
int pX=200, pY=150;
public void updateScreen(){
repaint();
}
public void paintComponent(Graphics g) {
g.drawString("x:"+pX, 535, 525);
g.drawString("y:"+pY, 535, 545);
}
public void refreshXY(int x, int y){
pX=x;
pY=y;
System.out.println("Refreshed X&Y");
updateScreen();
}
}
This is the screen displaying the graphics. When run, every time i move(press the right arrow key), it displays "Refreshed X&Y" but even though it calls the updateScreen() method, the displayed items are not redrawn. The code, if it had worked, should display x:XVALUE, y:YVALUE after the "refreshed X&Y".
public class ArenaKeys extends KeyAdapter {
arenaScreenBuild arenaBG = new arenaScreenBuild();
int xPos = 0, playerFace = 4,xPPos = 200, yPPos = 150;
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == e.VK_RIGHT) {
if (xPos <= 3250)
if (((xPos + xPPos) >= 825) && ((xPos + xPPos) <= 910)
&& (yPPos >= 170) && (yPPos <= 255)) {
} else if (((xPos + xPPos) >= 1325) && ((xPos + xPPos)<= 1410)
&& (yPPos >= 170) && (yPPos <= 255)) {
} else
xPos += 5;
}
arenaBG.refreshXY(xPPos+xPos,yPPos);
}
}
EDIT: *Turns out that it does work but what i was doing was adding a Drawpanel on top of another drawpanel and this code was for the one underneath so it wasn't letting the bottom code update, i solved this by merging together the two codes for both drawpanels.*