I am developing a game in Android using AndEngine GLES-2. I am facing a problem while resetting a scene after player has completed a level. When I reset the scene, all the sprites lose their positions and tend to appear in each other's positions i.e. they swap their positions.
I have tried all the things like setting all the sprites etc. to null and calling methods like clearUpdateHandlers() and clearEventModifiers() etc. but no success yet.
I found out after a lot of googling that engineOptions.getRenderOptions().disableExtensionVertexBufferObjects(); method can fix this problem. So I am trying to invoke it but compiler gives error saying that this method in not defined for RenderOptions class.
I checked the RenderOptions class in org.andengine.engine.options package and the method really does not exist in that class. Am I missing any plug-in or is there any other problem? Please help, I am stuck.