Questions tagged [andengine-gles-2]

GLES2 is the active development branch of andengine

AndEngine is a game development engine for Android written in Java programming language by Nicolas Gramlich. The engine uses OpenGL ES technology to provide accelerated graphics output. It's possible to use Eclipse or Android Studio to ease development.

GLES2: 'GLES2' Active development. Support: [> 93% of all Android devices (Apr. 2012)

GLES1: 'master' Not in active development. Support: > 99.0% of all Android devices (Apr. 2012)

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Andengine fade in/out and alpha modifiers not working

I have a problem with AndEngine GLES2. I have this code: Sprite black = new Sprite(0,0, blackRegion, this.getVertexBufferObjectManager()); black.setSize(CAMERA_WIDTH, CAMERA_HEIGHT); black.registerEntityModifier(new AlphaModifier(2, 0,…
Jonas Peteraitis
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64Bit Version for AndEngine

I have to provide a 64 Bit Version of my Android Game which is using AndEngine in Google Play Store. The offical github repo of AndEngine doesn´t provide a 64 bit version of the library. Does anyone have an idea how to convert the library to 64 bit?…
Jonny Right
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How to override onSetContentView while Using Ratio Resolution policy in Andengine Base game activity

I am developing (learning to build :) a game with andengine GLES2. I am using Base game activity, and I override the setContent view to place my admob ad.Everything works fine except the resolution policy. Ratio Resolution policy is the one I am…
Renjith K N
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AndEngine with Google Play game services

Im using AndEngine-GLES2-AnchorCenter and I want implement Google Play game services. I copied BaseGameActivity and GameHelper classes from BaseGameUtils (part of Google Play game services - Android Samples) to my project in same util…
Shaddow
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AndEngine GLES 2 - black screen, no errors

I am writing a game for Android using AndEngine GLES 2. Everything was working properly - I had a background image, there were sprites moving around and even some music - until recently I tried something new (I wanted to be able to switch between…
GameDroids
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How to properly reset a scene in AndEngine GLES-2?

I am developing a game in Android using AndEngine GLES-2. I am facing a problem while resetting a scene after player has completed a level. When I reset the scene, all the sprites lose their positions and tend to appear in each other's positions…
Yogesh Somani
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Proguard issue with AndEngine GLES2 in Android-JNI DETECTED ERROR IN APPLICATION

I have developed an app that uses andEngine GLES2 and andEngine's extension Physics2DBox. The application has other functionality that doesn't just focus on the andEngine aspect. I have proguard enabled in my app. Now when I build a signed version…
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Android studio with andengine physicsbox2d extension

I'm trying to include andengine physicsbox2d-extension in my project. It was very easy using eclipse (Just import the project and include in path) But now I'm trying to do it in android studio I tried those 2 method and get exception in both of…
Aviram Fireberger
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AndEngine - How to remove "Sprite Artifacts"?

I'm Using AndEngine Gles2. I read about this "known issue" and solutions but they didn't work for me. The problem is that sometimes some of my sprite get a black border around them (the png files are perfectly fine). I tried to extrude to pictures…
Aviram Fireberger
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andengine polygon body and box2d collision

I recently changed my bodies from rectangle to polygons and got a weird bug and I can't figure it out why its happening. When my "player" body touch another body - with a negative angle he just stack on it. My player X velocity is always constant…
Aviram Fireberger
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Andengine - a good rube loader?

I took a look on those 2 project that I found in here: AndEngineJb2dJson AndEngineRubeLoaderExtension As some of you know I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading…
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Andengine BuildableBitmapTextureAtlas max Size

I'm making a "ground" for mt game , did an image with photoshop about 10,000 X 800 pixels this is the whole level (Mountions , and ect) I put this Image in PhysicEditor and got an XML that will give my the "Physics Body" But when I'm running the app…
Aviram Fireberger
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SimpleLevelLoader + PhysicsEditor + AndEngine vs AndEngine-Anchor

I'm new in "AndEngine". started to build a game and got some conflicts, I want to use the following extantions: AndEngine-PhysicsEditor-Extension AndEnginePhysicsBox2DExtension I realize that the PhysicsEditor Doesn't support the AndEngine-Anchor…
Aviram Fireberger
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AndEngine - how to know the position for placing an object on a scene

I am currently setting up a scene using AndEngine GLES2 Center and I have the following doubt: I placed a background and from what I understood, with this new version of AndEngine, the position of a sprite should be relative to the bottom-left. But…
pinker
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