I am having a UIPicker, I want to change the color of the selector. Is it possible to change the color of the selector?
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In case someone is looking for it, I added an answer for the Picker in SwiftUI here: https://stackoverflow.com/a/69944302/9497800 SwiftUI uses the UIPickerView behind the scenes and accessing its subviews, this line worked well for me: `picker.subviews[1].backgroundColor = UIColor.red` – multitudes Nov 12 '21 at 14:36
5 Answers
Maybe it's not fully fits for answer to this question, in iOS 7 and later you can customize color by this way:
In the delegate methods
- (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
add following
[[pickerView.subviews objectAtIndex:1] setBackgroundColor:NEEDED_COLOR];
[[pickerView.subviews objectAtIndex:2] setBackgroundColor:NEEDED_COLOR];
UPDATE
Previous code works, but so-so. Here simple subclasses for UIPickerView
Swift:
class RDPickerView: UIPickerView
{
@IBInspectable var selectorColor: UIColor? = nil
override func didAddSubview(subview: UIView) {
super.didAddSubview(subview)
if let color = selectorColor
{
if subview.bounds.height <= 1.0
{
subview.backgroundColor = color
}
}
}
}
Objective-C:
@interface RDPickerView : UIPickerView
@property (strong, nonatomic) IBInspectable UIColor *selectorColor;
@end
@implementation RDPickerView
- (void)didAddSubview:(UIView *)subview
{
[subview didAddSubview:subview];
if (self.selectorColor)
{
if (subview.bounds.size.height <= 1.0)
{
subview.backgroundColor = self.selectorColor;
}
}
}
@end
and you can set selector color directly in storyboard
Thanks to Ross Barbish - "With iOS 9.2 and XCode 7.2 released 12/8/2015, the height of this selection view is 0.666666666666667".
UPDATE:
It's fix for issue with iOS 10, not good but works. :/
class RDPickerView: UIPickerView
{
@IBInspectable var selectorColor: UIColor? = nil
override func didAddSubview(_ subview: UIView) {
super.didAddSubview(subview)
guard let color = selectorColor else {
return
}
if subview.bounds.height <= 1.0
{
subview.backgroundColor = color
}
}
override func didMoveToWindow() {
super.didMoveToWindow()
guard let color = selectorColor else {
return
}
for subview in subviews {
if subview.bounds.height <= 1.0
{
subview.backgroundColor = color
}
}
}
}
Thanks Dmitry Klochkov, I'll try to find some better solution.

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This did work for me but there are not guarantees that this won't break in the future if Apple makes any changes to the pickerView. – Sid Nov 15 '14 at 23:19
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Thank you! This is the ONLY real way to change the colors of the selection indicators. Works in swift. – ObjectiveTC Jul 31 '15 at 09:59
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1In iOS 9.2 I had to set subview.bounds.size.height <= 1.0 in order for the selection indicator bars to change color. – Nathan B. Mar 08 '16 at 01:28
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On iOS 10 this works only the first time the view containing a picker is shown. When the view is shown second time the indicators color is back to default. – Dmitry Klochkov Nov 29 '16 at 12:52
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Won't the app get rejected for accessing UIPickerView's subviews and directly modifying them? – Fengson Sep 27 '17 at 10:55
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@Fengson No private API used here, so no problems with Apple review process. – vsilux Sep 28 '17 at 12:08
Here's an improvement to vsilux's answer, in form of a simple category to UIPickerView, without the need to subclass UIPickerView.
(Up-to-date answer as of November 2, 2018)
Swift 4, Xcode 10:
@IBInspectable var selectorColor: UIColor? {
get {
return objc_getAssociatedObject(self, &selectorColorAssociationKey) as? UIColor
}
set(newValue) {
objc_setAssociatedObject(self, &selectorColorAssociationKey, newValue,
objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN)
}
}
open override func didAddSubview(_ subview: UIView) {
super.didAddSubview(subview)
if let color = selectorColor {
if subview.bounds.height < 1.0 {
subview.backgroundColor = color
}
}
}

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I suppose you're dealing with the iPhone SDK? There may be some other frameworks which uses this name, so maybe you can add your tags to include uikit, cocoa-touch or something.
Anyway, you can set showsSelectionIndicator
of the UIPickerView instance to NO, so it hides the selector. Then you can create a new view with the adjusted selection style, and add it to the superview above the UIPickerView.
// Some sample code, but you can do this in IB if you want to
_pickerView = [[UIPickerView alloc] init];
_pickerView.showsSelectionIndicator = NO;
[_pickerView sizeToFit];
[self.view addSubview:_pickerView];
UIImage *selectorImage = [UIImage imageNamed:@"selectorImage.png"]; // You have to make it strechable, probably
UIView *customSelector = [[UIImageView alloc] initWithImage:selectorImage];
customSelector.frame = CGRectZero; // Whatever rect to match the UIImagePicker
[self.view addSubview:customSelector];
[customSelector release];
Hacking the UI Element itself will take much more work, and this has to work as well.

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You can change just the selection indicator's background color as well.
Just add a UIView above the selection indicator (it will become your overlay view), set it's alpha value low(depends on you, but I like my overlay to look transparent), give it a background color and you are good to go.
Consider this,
var overlayOnPicker:UIView = UIView(frame: CGRectMake(1, 68, mypicker.frame.width, 26))
// Adds a layer on the selection indicator
And do put the CGRect's X value=1 (Remember, it's a frame, so it will be placed according to the superview's coordinate system)
overlayOnPicker.backgroundColor = UIColor.whiteColor()
overlayOnPicker.alpha = 0.2
myDatePicker.addSubview(overlayOnPicker)
// You have to add the overlayOnPicker view as a subview to the Date Picker.
// myDatePicker is the UIDatePicker that I declared earlier in my code

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You can also subclass UIPickerView and add following customisations:
import UIKit
class CustomPickerView: UIPickerView {
init() {
super.init(frame: .zero)
}
override func layoutSubviews() {
super.layoutSubviews()
subviews.forEach { $0.backgroundColor = .clear }
}
override init(frame: CGRect) {
fatalError("init(coder:) has not been implemented")
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}

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