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What is the easiest way of mapping a texture image on top of a bare 3D mesh using Meshlab, where the UV texture coordinates have not been specified?

Rai
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1 Answers1

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Filters -> Parameterization -> Per Triangle or flat plane (pick your preference)

Antonio Ciolino
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    In MeshLab 1.3.3, the commands are Filters > Texture > Parameterization: Trivial Per-Triangle or Parameterization: Flat Plane. – smokris Jan 03 '15 at 20:47