I want to bundle the Mono runtime with my OS X application, so that the users won't need to install an additional framework just to run my application.
When attempting to use MonoDevelop's automatic packaging feature, and checking "Include the Mono runtime in the application bundle", I'm getting told that I need Xamarin.Mac for this. Now, Xamarin has a pretty high price for a tiny company like mine, and I hope I won't have to purchase the entire Xamarin package just to bundle the runtime.
My guess is that there are other ways of doing it. I spesifically remember reading something about included frameworks and setting environment variables a while back, but I can't find it anymore. There are comments and hints on the internet, even here on SO, and the consensus seems to be that it is indeed possible, but I have yet to find a description of how to do it. Most answers seem to link to parts of the mono-project.com web page that are now gone, as it is moved into the Xamarin package, I suspect.
So, is there any non-Xamarin way of including the Mono runtime in my app bundle, to let users run it without installing Mono?