I set a breakpoint inside a conditional statement that checks for a certain value of a custom datatype. The game will break, but the line it breaks on is completely outside of my breakpoint's scope. Watch variables reveal that it just breaks the first time that loop is iterated through, rendering my debugging conditional statement absolutely useless.
In Visual Studio, the debugger would respect scope, and placing a breakpoint inside a conditional statement would only stop the game if that conditional evaluated to true. Why is this not the case with the GDB debugger in CodeBlocks? Is it because I'm using GDB in Windows? Here's the code:
for(int j = 0 ; j < r->components[i].size() ; j++)
{
itype_id type = r->components[i][j].type;
int req = r->components[i][j].count;
//DEBUGGING ONLY!!!!!!!!!
if(type == itm_coffee_raw)
{
int pleaseStop = 0;
if(pleaseStop == 0) //BREAKPOINT IS ON THIS LINE
bool dontstoptillyougetenough = true;
}
if (itypes[type]->count_by_charges() && req > 0) //GAME BREAKS HERE
{
if (crafting_inv.has_charges(type, req))
{
has_comp = true;
break;
}
}
else if (crafting_inv.has_amount(type, abs(req)))
{
has_comp = true;
break;
}
}