What is a good approach to "attaching" GUI controls such as forms, buttons, checkboxes etc to objects in a three.js scene?
i.e., I'd like to show a 3D model, let the user click and pick things in that model, and see a pop-up menu that leads him to forms that let him set its properties, do other actions etc.
(A rough equivalent probably would be Nifty GUI if I were to use JMonkeyEngine.)