I have a question regarding WPF programming, and it's with regards to whether we can check if a certain percentage of a shape is intersecting/overlapping with another shape. My intention is to create a minigame where there will be a model (e.g. a cube), and the app will apply a random Transform
to it. The user then needs to manually rotate and resize the model using given controls, and fit it into (roughly) the randomly Transform
-ed cube.
Is there any method/algorithm I can apply for two ModelVisual3D
s within the same Viewport3D
? It would be ideal if the method can return a percentage (e.g. 0.8, 0.9), so that I can tweak it to accept only if the percentage is above a certain level.
Many thanks!