I have a large set of overlapping circles each at a random location with a specific radius.
type Circle =
struct
val x: float
val y: float
val radius: float
end
Given a new point with type
type Point =
struct
val x: float
val y: float
end
I would like to know which circles in my set enclose the new point. A linear search is trivial. I'm looking for a structure that can hold the circles and return the enclosing circles with better than O(N) for the presented point.
Ideally the structure should be fast for insertion of new circles and removal of circles as well.
I would like to implement this in F# but ideas in any language are fine.
For your information I'm looking to implement
http://takisword.wordpress.com/2009/08/13/bowyerwatson-algorithm/
but it would be an O(N^2) if I use the naive approach of scanning all circles for every new point.