is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry.
The computational-geometry tag should be assigned to questions about computation and manipulation of locations or properties of geometric identities or objects. Since geometry computations are highly tolerance dependent, definition and computation of tolerances are welcome, too. Sample Questions are: How to compute line-line intersection on 3D? What is the better way of handling geometrical identities as data structures? How to compute volume of a solid? How to deform a solid? How to obtain parametric solids or surfaces?