-1

I'm studying how scanline algorithms work and I'm wondering whether to determine the closest hit per each pixel a ray is shooted like ray tracing algorithms and, in that case, if bounding boxes are used to determine if there's an intersection or not

Marco A.
  • 43,032
  • 26
  • 132
  • 246

1 Answers1

3

No, OpenGL is not a ray tracer. For depth testing you would typically use a depth buffer (check Wikipedia).

Community
  • 1
  • 1
Andreas Haferburg
  • 5,189
  • 3
  • 37
  • 63