I want to debug a game which was built using the Unreal Development Kit (UDK). Is it possible to use Visual Studio to debug large UDK games? If not, are there any other options?
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see also - [Debugging UDK using nFringe in Visual Studio 2005](http://stackoverflow.com/questions/6392523/debugging-udk-using-nfringe-in-visual-studio-2005) – Caffeinated Jun 24 '13 at 03:50
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A quick google-venture says "yes" to udk, curious here- what does "large" mean, exactly? – Caffeinated Jun 24 '13 at 03:54