I've already read quite a few posts about the Discrete Fourier transform, but I find myself struggling to apply it on a simple cosine wave. I'm using the kiss_fft library to calculate the DFT of a set of data and a bitmap library to visualize the result.
Here's the C++ code:
#define FIXED_POINT 32
#include "kiss_fft.h"
int main()
{
const int width = 512;
const int height = 512;
const int align_center = 256;
const int fft_siz = width;
const int is_inverse = 0;
Bitmap bmp_t("fft_time.bmp", width, height);
Bitmap bmp_f("fft_frq.bmp", width, height);
kiss_fft_cpx* in = (kiss_fft_cpx*)malloc(sizeof(kiss_fft_cpx) * fft_siz);
kiss_fft_cpx* out= (kiss_fft_cpx*)malloc(sizeof(kiss_fft_cpx) * fft_siz);
kiss_fft_cfg cfg = kiss_fft_alloc(fft_siz, is_inverse, NULL, NULL);
// initialize input data
for(int i = 0; i < fft_siz; i++)
{
// I think I shouldn't add align_center to in[i].r
// but should wait till line (1*)
in[i].r = align_center + 128 * cos(0.128f * i);
in[i].i = 0;
// line (1*)
bmp_t.setPixel(i, in[i].r, 255, 255, 255);
}
kiss_fft(cfg, in, out);
// visualize output
for(int i = 1; i < fft_siz; i ++)
bmp_f.setPixel(out[i].r, out[i].i, 255, 255, 255);
free(in);
free(out);
free(cfg);
kiss_fft_cleanup();
bmp_t.write();
bmp_f.write();
return 0;
}
Here is the input:
and what I'm getting as output:
The result doesn't feel right at all. What is that I'm doing wrong ?