I'm using the AccelStepper
library to control my stepper motor, and I'm having difficulty figuring out how to get my motor to stop when my button is pushed.
I can get the motor to stop once it completes its entire movement from the moveTo
command, but I can't get it to stop before it finishes. I've tried using an if statement nested within the while loop I'm using to get the motor to run, but no dice.
The code as it stands is as follows:
#include <AccelStepper.h>
const int buttonPin=4; //number of the pushbutton pin
int buttonState=0;
int motorSpeed = 9600; //maximum steps per second (about 3rps / at 16 microsteps)
int motorAccel = 80000; //steps/second/second to accelerate
int motorDirPin = 8; //digital pin 8
int motorStepPin = 9; //digital pin 9
int state = 0;
int currentPosition=0;
//set up the accelStepper intance
//the "1" tells it we are using a driver
AccelStepper stepper(1, motorStepPin, motorDirPin);
void setup(){
pinMode(buttonPin,INPUT);
stepper.setMaxSpeed(motorSpeed);
stepper.setSpeed(motorSpeed);
stepper.setAcceleration(motorAccel);
stepper.moveTo(-12000); //move 2000 steps (gets close to the top)
}
void loop(){
while( stepper.currentPosition()!=-10000)
stepper.run();
// move to next state
buttonState = digitalRead(buttonPin);
currentPosition=stepper.currentPosition();
// check if the pushbutton is pressed.
// if it is, the buttonState is HIGH:
//if stepper is at desired location
if (buttonState == HIGH ){//need to find a way to alter current move to command
stepper.stop();
stepper.runToPosition();
stepper.moveTo(12000);
}
if(stepper.distanceToGo() == 0)
state=1;
if(state==1){
stepper.stop();
stepper.runToPosition();
stepper.moveTo(12000);
}
//these must be called as often as possible to ensure smooth operation
//any delay will cause jerky motion
stepper.run();
}