I've been programming C++ for a while now and I'm starting to doubt that the rule use references whenever possible should be applied everywhere.
Unlike this related SO post I'm interested in a different kind of thing.
In my experience the reference/pointer mix messes up your code:
std::vector<Foo *> &x = get_from_somewhere(); // OK? reference as return value
some_func_pass_by_ref(x); // OK reference argument and reference variable
some_func_by_pointer(x[4]); // OK pointer arg, pointer value
some_func_pass_elem_by_ref(*x[5]); // BAD: pointer value, reference argument
some_func_that_requires_vec_ptr(&x); // BAD: reference value, pointer argument
One option would be to replace &
with * const
like Foo &
with Foo * const
void some_func_by_ref(const std::vector<Foo * const> * const); // BAD: verbose!
this way at least the traversals are gone. and me rewriting function headers is gone, because all arguments will be pointers... at the price of polluting the code with const
instead of pointer arithmetic (mainly &
and *
).
I would like to know how and when you apply use references whenever possible rule.
considering:
- minimal rewriting of function prototypes (i.e.: oh damn I need need to rewrite alot of prototypes because I want to put this referenced element into a container)
increasing readability
- avoid application of
*
to transformFoo*
toFoo&
and vice versa - avoid excessive const usage as in
* const
- avoid application of
NOTES: one thing I figured is to use pointers whenever I intend to ever put the element into an STL container (see boost::ref)
I don't think this is something C++03 specific but C++11 solutions are fine if they can be backported to C++03 (i.e.: NRVO instead of move-semantics).