Dear wonderful people of stackoverflow
A group of my friends are attempting to make a level editor in Java.
We have a Jpanel instead of a Jframe and we are trying to put small images onto the Jpanel from a filepath saved as a string. In the end we want a list of images that you can just drop on. So far we have tried a few methods with no luck.
We can load the images, however we can't get these images to actually display, What would be the best means of solving said problem?
below is a sample of what we have so far.
EnemyPlacementGrid = new JPanel();
EnemyPlacementGrid.addMouseListener(new MouseAdapter() {
//@Override
public int mouseX;
public int mouseY;
public void mouseClicked(MouseEvent arg0) { //what happens when you click in the EnemyPlacementGrid
System.out.println("Correct Area for placement");
mouseX = arg0.getX();
mouseY = arg0.getY();
//System.out.println("X:" + mouseX + ", Y:" + mouseY );
Enemy newEnemy = workingEnemy.cloneSelf();
newEnemy.setLocation(mouseX, mouseY);
System.out.println("newEnemy object: " + newEnemy);
System.out.println(newEnemy.weaponList);
currentWave.addEnemy(newEnemy);
System.out.print(currentLevel);
}
});
Any and all help is greatly appreciated.
UPDATE:
As of now I have an image appearing, however I can't update said image. Note code below:
public void run() {
try {
BufferedImage img = ImageIO.read(new File(IMG_PATH));
ImageIcon icon = new ImageIcon(img);
WaveScreen frame = new WaveScreen();
JPanel panel = (JPanel)frame.getContentPane();
JLabel label = new JLabel();
label.setIcon(new ImageIcon("images/map_on.png"));// your image here
panel.add(label);
frame.setVisible(true);
panel.add(label);
panel.repaint();
} catch (Exception e) {
e.printStackTrace();
}
update, method tried from comments:
Graphics2D g = null;
Graphics2D g2 = (Graphics2D)g;
Image imageVariable = new ImageIcon("images/map_on.png").getImage();
g.drawImage(imageVariable, mouseX, mouseY, null);