First, I am an android rookie, so my solution ways can be found awkward, and i am open to suggestions. I am trying to create a game manager object that handles all transitions between activities. And my purpose is that while in an activity, menuOut method will call the changeActivity method of GameManager object with nextActivity argument and changeActivity will start that Activity. I am getting errors consistently, and did not find a solution.
Here is my source codes: GameManager:
public class GameManager{
public SplashScreen splash = new SplashScreen();
public MainScreen main = new MainScreen();
public LoadingScreen load = new LoadingScreen();
Context tempContext;
public GameManager(Context base) {
super();
tempContext = base;
}
public void start(){
createScreens();
Intent intent = new Intent(tempContext, splash.getClass());
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
tempContext.startActivity(intent);
}
public void createScreens() {
//here is the method that i am trying to find a solution
((SplashScreen)splash.getContext()).setGameClass(this);
((MainScreen)main.getContext()).setGameClass(this);
((LoadingScreen)load.getContext()).setGameClass(this);
}
public void changeMenu(MenuType nextMenu, MenuType previousMenu){
Intent intent2;
switch(nextMenu){
case MAIN_SC:
tempContext = main.getContext();
intent2.setClass(tempContext, main.getClass());
intent2.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
tempContext.startActivity(intent2);
case GAME_LOADING_SC:
tempContext = load.getContext();
intent2.setClass(tempContext, load.getClass());
intent2.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
tempContext.startActivity(intent2);
default:
break;
}
}
}
And here is SplashScreen activity:
public class SplashScreen extends Activity {
public Context context = this;
public GameManager gameman;
private static final int SPLASH_DURATION = 4000;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
splash();
menuOut();
}
public Context getContext() {
return this;
}
public void splash() {
LinearLayout ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.HORIZONTAL);
ll.setBackgroundResource(R.drawable.game_loop_splash);
setContentView(ll);
Handler handler = new Handler();
// run a thread after 2 seconds to start the home screen
handler.postDelayed(new Runnable() {
@Override
public void run() {
finish();
}
}, SPLASH_DURATION);
}
public void setGameClass(GameManager game){
gameman = game;
}
private void menuOut(){
gameman.changeMenu(MenuType.GAME_LOADING_SC, MenuType.GAME_SPLASH_SC);
this.onDestroy();
}
}
I can not return to the GameManager and call the changeMenu method. I am very exhausted to get null pointer exceptions. Any idea?