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I created a ragdoll for bike racing in Unity3d but when bike crashes and the ragdoll start dragging its hand stucks in the box colliders that are applied on sides i tried different methods, changed collision modes from Discrete to Continuous to solve this problem but failed. I attached the screen shot in which it is clearly visible. Any help will be appreciated. Thanks in Advance. enter image description here enter image description here enter image description here

Muhammad Bilal
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I'd rather write this as a comment, but I don't have enough reputation to comment.

Did you try to lower the 'FixedTimestep' to make the physics calcultations more accurate?

See http://docs.unity3d.com/Documentation/Components/class-TimeManager.html

Another thing you could try is to lower the 'Min Penetration For Penalty' to reduce the risk of colliders breaking throug other colliders. See http://docs.unity3d.com/Documentation/Components/class-PhysicsManager.html

jonas
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