Can someone explain to a Boost beginner like me what is a property map is in Boost? I came across this when trying to use the BGL for calculating strong connected components. I went through the documentation for the property map and graph module and still don't know what to make of it. Take this code, for example:
- what is the make_iterator_property_map function doing?
- and what is the meaning of this code: get(vertex_index, G)?
#include <boost/config.hpp>
#include <vector>
#include <iostream>
#include <boost/graph/strong_components.hpp>
#include <boost/graph/adjacency_list.hpp>
int main()
{
using namespace boost;
typedef adjacency_list < vecS, vecS, directedS > Graph;
const int N = 6;
Graph G(N);
add_edge(0, 1, G);
add_edge(1, 1, G);
add_edge(1, 3, G);
add_edge(1, 4, G);
add_edge(3, 4, G);
add_edge(3, 0, G);
add_edge(4, 3, G);
add_edge(5, 2, G);
std::vector<int> c(N);
int num = strong_components
(G, make_iterator_property_map(c.begin(), get(vertex_index, G), c[0]));
std::cout << "Total number of components: " << num << std::endl;
std::vector < int >::iterator i;
for (i = c.begin(); i != c.end(); ++i)
std::cout << "Vertex " << i - c.begin()
<< " is in component " << *i << std::endl;
return EXIT_SUCCESS;
}