Is it possible to load multiple textures on a sphere?
I mean to say is there any way in Three.js
to split a sphere into n
pieces , texture them separately and render those pieces once again as a whole sphere?
I do not want to load the entire texture on the sphere, instead, only those parts are to be rendered which the user will first see on the screen and as the user rotates the sphere the rest part of the texture must be loaded.
Moreover, when I use a single image on a sphere it seems to converge at poles making it worse.