I'm converting canvas to dataURL(base64) type and I wanted to save it to phone filesystem using PhoneGap's writer but without success (I get broken file which I cannot open) - here's some of my code:
var dataURL = document.getElementById("gen").toDataURL('image/png'); //substr() .replace('datadata:image/png;base64,', '');
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
function gotFS(fileSystem) {
fileSystem.root.getFile("screenshot.png", {create: true, exclusive: false}, gotFileEntry, fail);
}
function gotFileEntry(fileEntry) {
fileEntry.createWriter(gotFileWriter, fail);
}
function gotFileWriter(writer) {
console.log("open and write");
writer.seek(0);
writer.write(dataURL);
console.log("close and save");
}
function fail(error) {
console.log(error.code);
}
var fileTransfer = new FileTransfer();
fileTransfer.download("/", screenshot.png,
function(entry) {
alert("download complete");
},
function(error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
}
);
I've tried also other solution from stackoverflow, which was based on addtional java plugin but it hasn't work for me. Is there pure JS(with additional js libs) solution for it?