I have a number of atlases (folder.atlas) added to my xCode project, and typically use them to create SKTextures
for my sprites by name. However, now I see that I might need to share some images between Sprite Kit and UIView based classes.
SKTexture* texture = [[SKTextureAtlas atlasNamed:@"Jetpack"] textureNamed:imageName];
//how to get UIImage?
Is there a way for me to get a UIImage out of an atlas at runtime?